Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Who is your favorite frame and how would change them?


(PSN)SEA_TOASTER
 Share

Recommended Posts

Ever since i returned to Warframe couple of years ago, Frost became my favorite, and now, most played Warframe.

Frost is currently ok for me, but if i were to change him, i would:

- Ice Wave to become his first power. Freezes enemies depending on the distance from Frost, the closer they are, they higher chances they become frozen solid, and the further they are, they get slowed down to a snail. PROPERLY deals heavy damage as the description of the ability say. Ice Wave Impendance augment should be removed, integrated into the ability itself, and replaced with an augment that grants ice wave the ability to charge, so it becomes a radial wave.

- 2nd power i would like it to be a team buff, something like Icy avalanche, an ability that coats Frost and allies in ice, deflecting enemy damage up to 90% scaling of ability strength at 250%. deflected damage to enemies would also proc cold on them. As for augments, could drop the squad buffs, and be a self buff, with longer duration and any enemy that touches frost while his ice coating is on, becomes frozen solid.

- Snow globe, nothing to change on snow globe but its augment. Instead of making any enemies coming inside the globe, be frozen, allow frost to pick up the globe and move with it at a slower pace. while on movement, the globe receives more damage, but can be recasted without creating additional globes. Drains energy as you move, so if you stop moving, it wont drain energy. Everytime i see an arctic eximus with their mobile globe, i cry.

- Avalanche. No changes here, just the augment. No ideas yet onto how to make an augment for Avalanche better 😞

As for his passive, could be like ember passive, frost gains 5% bonus damage for every enemy affected by a cold status.

  • Like 2
Link to comment
Share on other sites

Garuda has been my main Waifu for over a Year straight and what i would change on her is letting her Dread Mirror block shots from enemies that ignore her Mirror currently. That problem makes her tricky to use in Grineer and even in the latest version of Status, she’s still a Frame you want to go to high levels and murder every Grineer in her Path since she can ignore their Armor. Right now, she’s more effective against Corpus (even though the change to Slash makes her harder to use) and Corrupted but with that one change, she can be good in all Factions that uses Guns. Also, let her Blood Alter cancel Auras from Ancients and Eximus.

Edited by GPrime96
Link to comment
Share on other sites

Rhino.

Rhino needs a new passive, because Heavy impact is just pitiful. being able to knock over enemies or break crates while running would be kinda cool, or add a flinch effect to enemies who melee him, because you cannot cleave those rock hard abs, even with glorious Grineer Steel. another option could be to give him momentum: the more yous print, the faster you start to go,maybe with the knockdown thing I mentioned before kicking in a t a certain point. I just want him to feel heavy, you know? yes, warframes are agile killing machines, but Rhino should feel like the buff boi he is.

tbh, anything would be better than Heavy Impact, it basically doesn't exist. 

  • Like 1
Link to comment
Share on other sites

Mesa.

Mesa needs a new 1, it needs to passively charge as she shoots and have no damage cap. Also her 2,3 really should be one power, and she needs an entirely new 2. Haven't give much thought to what id want her 2 to be. Also I wouldn't mind a cross hair for her 4. 

Edited by (XB1)YoungGunn82
  • Like 2
Link to comment
Share on other sites

vor 2 Stunden schrieb Ragnafiro:

Revenant: Rework him entirely from the ground up, but at least keep the parts that some people like about him: Mesmer Skin mechanic and 1-shot almost all enemies with 250% strength.

I like every abilties. Btw he has very largest energy pool, its hardly to quick empty. Ability 1 is very useful for Solo, if you are planning to do (for squad, elite supporter mob like Drone or Ancient Healer will be your buddy). Ability 2 is cheap and better Iron skins. Ability 3 can one-shot 999lvl trash mob. I see no reason "from the ground up".

Ability 4 needs an adjustment.

Edited by Thexlawx
wrong thought, correction
Link to comment
Share on other sites

vor 13 Minuten schrieb GPrime96:

Except the fact his 4 have 20 Energy/Sec base Drain. Highest in the Game and that’s without increasing his damage which doubles it.

My mistake. He hasnt very largest default pool, just decent (I forget about primed flow that makes up to 531 energy). Ability 4 is not used much against +100lvl enemies.

Edited by Thexlawx
spelling correction
Link to comment
Share on other sites

Ash is my favourite frame.

I would add slight variations to his abilities when they are used in the air. Like a street fighter game.

eg. Smoke Screen in air could throw a smoke bomb down to the ground and Ash can use that forceful throw as a triple jump. Jump, double jump, smoke bomb.

He is the wind.

  • Like 3
Link to comment
Share on other sites

Nezha is my favorite.

I'd give his 4 more power strength, as being a Jack of all trades sacrifices the strength of his 4. I just want a little killing power on it, nothing too much.

 

I'd give his 2 better tracking and a clip to target feature (like primaries and secondaries have), as the aim seems to be a bit too precise (if the reticle is not directly on the target, the sides of the ring don't detect collision even though they still hit the enemy) and it fails to seek out all adjacent enemies when it hits, even while impaled with his 4.

Link to comment
Share on other sites

Oberon.
His first should not increase the number of orbs based on power strength. The orbs themselves deal damage based on the max health of the smite target, and the more orbs there are the more that percentage gets reduced, even if the actual percentage goes up as well, the tradeoff doesn't do well. Maybe give the orbs bonus damage to those afflicted by radiation. And for the love of god why do they do puncture? Radiation preferred please.
Hallowed ground is fantastic as an ability. Perhaps make it larger at its base though. Would be nice. Because it dishes out radiation procs it is a good area denial ability. And the buff to radiation stacking is NICE.
His third is good, and runs well with his second, but the numbers are too low in my opinion. Oberon relies entirely on a high strength and the low numbers on his 3 is entirely why. In order to effectively get a good armor and regen out of the 3, you need to maximize strength as much as possible. His augment for his 3 is nice, but it is very niche and I find it hard to justify it in anything other than Arbitrations.

His fourth I think is in a good place. Maybe the cast animation could be slightly sped up, but with its current utility, I see no reason to change it.

I feel like Oberon Prime should have slightly higher armor. I know the base just got a buff to armor, but the Prime did not.

Link to comment
Share on other sites

Khora, and she is almost perfect. 

Actually, I would rather have her untouched than fixing few small inconveniences, than risking DE messing her up completely. No Thank you.

Although, it would be great for her whip to proc pack leader. Improved companion AI would be awesome. Rework of her 2 might be a good idea, it doesnt go well with rest of her abilities. 

Link to comment
Share on other sites

Nyx is my #1 and I have a thread in feedback about needed changes to her kit.

 

3 minutes ago, --Aegis--MR9 said:

Rework of her 2 might be a good idea, it doesnt go well with rest of her abilities. 

wdym doesn't go well? You can pull enemies together to allow your 1 to cover them all or for the dome to snatch them as well as increasing the damage they recieve.

  • Like 1
Link to comment
Share on other sites

Nezha is my favorite frame. 

I'd personally implement a quick return button on his 2, for example tap while flying to teleport or hold while its flying to cause it to quick return. I find that in large rooms with lots of bouncing that it takes forever for my chakram to return when I want to throw it again. Also better collision. That thing can bounce inconsistently in tight quarters.

This isn't so much about something to change in his Chakram itself, but hopefully future tilesets and reworks create more open and vertical tiles that the teleport can be used in more effectively. 

I would also give the down-slam of his 4 more base damage when togging the ability. At higher levels the amount of damage it currently does is basically nothing and if you are modding Nezha with a focus on everything or survivability over strength, it's not going to be much of a killing force. 

 

Now I know you said just favorite frame but I'm going to mention Trinity because she was my first favorite besides my starter.

I'd remove well of life and replace it with a single target heal that targets the most injured teammate (so like Venari's heal, almost) instead of the current ability. I'd also increase the speed at which she revives even more to make it more noticeable over the base revive rate. 

Link to comment
Share on other sites

The recent revision patch buffed her (prime) armor up to 125, so that's slightly less of an issue now, but Nyx definitely gets my vote for "favorite frame in need of changes". There was a thread a few months ago asking about Nyx, so the spoiler below is my somewhat lengthy opinion on her current state and suggestions for each of her abilities.

Tl;dr version is that her kit just feels old and newer frames do pretty much the same things, but better. I think she's in need of either some major ability changes or a full rework.

Spoiler
On 2019-12-17 at 12:24 AM, Ailith said:

I played Nyx for years and she used to be one of my favorite frames, I barely touch her anymore because other frames suit her role better and she's just too damn squishy (that 50 armor may as well be 0).

Her passive is only worth mentioning because of how not worth mentioning it actually is, a 20% enemy accuracy debuff doesn't translate to any noticeable benefit whatsoever. It feels like enemies are able to damage her just as much as any other frame. It would be nice to see this turned into something like a literal damage negation chance. For example, give it a base chance to negate damage (20%), but it stacks based on how many of Nyx's abilities are currently active (say, up to 50% or 60%). Anything with a more tangible effect would be better, honestly.

Mind Control only really acts as a minor distraction at best, especially since the AI is generally too dumb/slow to keep up with you. Even with the Mind Freak augment (+500% damage) and laying into the target during the cast period, the unit's damage output generally isn't worth the ammo unless it's a high-dps unit like a Scorch or something. The buff mechanic also feels like a lose/lose because you either don't damage the target and simply have a pet AI or you pump damage into it, maybe get a few AI kills, then the unit dies immediately when MC wears off. Friendly AI definitely needs serious tuning in general (don't even get me started on Equinox's Duality clone) and I think MC targets need to be much more deadly or offer some kind of utility. For example, give special bonuses for controlling higher "tiers" of enemies or something, like controlling a Commander or Tech or Ancient will rally a small squad of lesser enemies to fight with them for the duration. Controlling a lesser enemy on its own could significantly increase its damage output or share Nyx's elemental damage (taking from her primary, secondary, or melee, based on the unit's weapon type).

The armor/shield strip on Psychic Bolts is great because it means you can build for health damage and deal with pretty much any enemy, no hassle, but removing the Radiation damage means Nyx has to almost entirely rely on her weapons for damage output. Not only that, but you need to use Bolts frequently to actually make use of it so you're gonna be hurting for energy (I don't have crazy arcanes or anything). Again, it just doesn't feel great to use, imo. Even though the damage wasn't very high before, it was good enough to make quick work of weaker enemies or create smaller, cheaper instances of "Chaos" due to the Radiation proc. I think it should get a damage component again, at the very least.

Chaos is Chaos, but enemies will still target Nyx and objectives if they wander close enough, so it often feels like you're working with a false sense of security. Instead of hitting 3 and giving yourself a breather, it feels more like a stressful mini game where you have to push the fight away from you or risk dying. Actual de-prioritization of Nyx and her allies is a must for future versions of Chaos, it's completely counter-intuitive to the psychic/mind control theme if Nyx is allowing enemies to still target her and her fellow Tenno. Aside from the target limit, Revenant's Thrall is just straight-up better in terms of functionality.

Absorb...I haven't liked Absorb since they removed the dynamic damage (which they later gave to Revenant). Sitting in one spot is boring (you're also probably going to die shortly after releasing) and using the augment to move at 50% speed feels like a waste of a mod slot. At best, it's a "gimme a second so I can knock you down and run away" button. I think it should either be turned into a more offensive ability with more non-augment mobility or turned into something more defensive like a heal. Hell, maybe it could be both. Put an 'overshield' effect around all allies, it reduces and absorbs a % of damage taken, tap 4 to release it as a radial dynamic damage burst from each ally or hold 4 to convert the damage into a heal for all allies. Maybe that's cutting too much into Trinity's kit, but it's just an idea.

A lot of this is reiterating on what Lone_Dude said, but it really feels like Nyx's kit is still a product of a different time and the band-aid fixes came with too many drawbacks to justify any benefit they brought. She either needs major changes to her current kit or a complete overhaul to bring her in-line with newer frames.

 

Edited by Ailith
Link to comment
Share on other sites

15 minutes ago, Infirito said:

wdym doesn't go well? You can pull enemies together to allow your 1 to cover them all or for the dome to snatch them as well as increasing the damage they recieve.

Because the pulling together isnt necessary. Dome grabs enemies from outside and it has a decent grad radius. Khora usually stays inside the dome to be safe. So in that specific playstyle she doesnt get much chance to make good use of her 2. Now, even if someone is a whip only player, grouping enemies together to whip em isnt really a fluent style. People usually find a group of mobs to whip. Besides, there are other ways to group enemies if you must, like operator arcane and zenurik. 

Like I said, its small stuff. She is already great and doesnt have to be perfect.

Edited by --Aegis--MR9
Link to comment
Share on other sites

Garuda. Rework her from scratch to be a more close-combat focused frame, while keeping the theme of turning evisceration into an art.

Passive: x% of Slash Damage suffered by enemies within 15m of Garuda seeps into her Blood Pool/Bank/Chalice (visible on the UI), for every enemy afflicted by Slash within proximity, gain 5% damage (Alternatively, gain a damage bonus for a few seconds every time you inflict a Slash Status)

1: Tap to activate Garuda's Radial Talons. Attacks with the Talons inflict Garuda's Mark upon the enemy. Performing a slam covers a wide area in spikes to Mark more targets.

2: Tap to Teleport to target enemy and skewer them upon the Blood Altar. Every enemy within x meters of the Altar is tethered to it and cannot leave the arena, while allies are healed and are immune to knockdowns. Kills within the Arena restore energy.

3: Hold to convert % of Blood Points to Blood Shields. While shielded, Garuda gains a diminishing damage resistance (~75 so as to not step on Nezha's toes?) and enemies striking her while shielded are immediately Marked. Targeting an ally while holding 3 will, instead, cover them with the same effect.

4: Tap to steadily drain Garuda's Blood Pool, significantly reducing enemy speed and armour as they sink knee-deep in the sea of carmine now surrounding her, while making herself a priority target. Hold to boil (charge) the contents of the Blood Pool before releasing everything in a gruesome explosion of viscera.

IMO this will let her keep the self-sustain she's got at the moment, while removing all the janky mechanics (jump getting blocked by enemy placement, shield doing nothing when attacked from every direction, the annoying, squeltching blood ball hanging over her head) and actually give her a reason to stay true to her theme and get in the middle of groups to bathe in their blood, rather than bunnyhopping around before running back and tossing her meatball at them. Also, it'll finally stop the game from taking my talons away every time there's a [Weapon Type] Only mission.

Link to comment
Share on other sites

9 hours ago, Ragnafiro said:

I did said some people but I never mentioned me LOL. But yeah, I don't mind if he get reworked that his 1-shot be removed. But if he ever get outclassed in "Why I should pick him when that specialist does that in EVERY way better" then I'll be pissed at that 4fun normie.

...Didn’t I reply to this last night? Are the Mods now removing anything negative I have to say about Revenant?

  • Like 2
Link to comment
Share on other sites

3 hours ago, (XB1)GearsMatrix301 said:

...Didn’t I reply to this last night? Are the Mods now removing anything negative I have to say about Revenant?

Yup, they sure are. They removed an entire thread on what the devs refuse to fix. Can't say I'm surprised tho🤷 

Edited by (XB1)YoungGunn82
  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...