mikakor Posted September 10, 2020 Share Posted September 10, 2020 i mean, it's good that you put SOME mods on the loid syndicate. now put those that people are actually wanting, good? Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted September 10, 2020 Share Posted September 10, 2020 2 hours ago, [DE]Megan said: Fixed Nidus’ infestation not applying color properly. As reported here! That's awesome, glad to see it fixed. Though can we get the same for the rest of his abilities? Larva uses Nidus' default purple/grey/tan coloration regardless of chosen colors. Parasitic link & larva both cover your targets with a black texture with red emissive color instead of your colors. The maggot "nests" that spawn with ravenous emit orange particles instead of using your energy color. His maggots when detonated explode in a shower of orange particles too, instead of using your colors. Link to comment Share on other sites More sharing options...
CrYPTeX1337 Posted September 10, 2020 Share Posted September 10, 2020 2 hours ago, [DE]Megan said: Fixed a case where Latrox Une wouldn’t spawn if Garv’s encounter happened before it, and Garv was still around. You could actually collect the samples and hand them over to Garv who would then upload them. It was absolutely hilarious :D Link to comment Share on other sites More sharing options...
master_of_destiny Posted September 10, 2020 Share Posted September 10, 2020 12 minutes ago, Skaleek said: I share your frustration but everyone knows it will get changed. It's just a matter of when. Don't touch the content, its the best way to voice your objection. The less people do iso vaults the more DE sees that no one is doing it because its just not worth the effort or time. While I appreciate the sentiment, it's been two weeks. There were literally people who did this day one and rushed the construction, meaning they've had it for 14+ days. In that time we've had the same drop chances...and this "fix" didn't fix them. It's obvious that they released this without anything for the mechs to do....so having garbage drop rates was fine until the flood of anger. At the same time, if your fix is this poorly designed then you really shouldn't have released anything. With what will require 9 forma because of the low mod capacity, and garbage mod drops, DE is communicating extreme stupidity, apathy, or both. That shouldn't be rewarded by disinterest, but by hitting that player engagement. You'll note that all of the Deimos content seems to be about the grind...including the Helminth. I don't believe that this is going to be rectified by some minor waiting...hence my response. We're still waiting on that third orb mother, right? Link to comment Share on other sites More sharing options...
Videatur Posted September 10, 2020 Share Posted September 10, 2020 Riven chat link is bugged. I can't share not one riven mod. Link to comment Share on other sites More sharing options...
-CAG-VOID.PRIME- Posted September 10, 2020 Share Posted September 10, 2020 Cant link riven in chat anyone? Pls fix Link to comment Share on other sites More sharing options...
WhiskeyJack_ Posted September 10, 2020 Share Posted September 10, 2020 Hi, first time here. Rivens are unlinkable and are we ever getting any Operator Facial Expressions? Link to comment Share on other sites More sharing options...
MorTraXx Posted September 10, 2020 Share Posted September 10, 2020 PLEASE fix the Railjack resources for the helminth. Link to comment Share on other sites More sharing options...
Steel_Rook Posted September 10, 2020 Share Posted September 10, 2020 When can we expect a fix for the loss of Necramech XP during host migration? That forcibly despawns the mech and wipes its XP gain. Additionally, when can we expect Tenno Affinity XP gains on Necramechs? They exist on Archguns but only when the gun is equipped. I'd have expected Mechs to gain Tenno Affinity XP but only when they're being piloted by a Tenno. With that said - moving Necramech mods to Necraloid is a GOOD idea. Thank you. Link to comment Share on other sites More sharing options...
Skaleek Posted September 10, 2020 Share Posted September 10, 2020 15 minutes ago, master_of_destiny said: You'll note that all of the Deimos content seems to be about the grind...including the Helminth. I don't believe that this is going to be rectified by some minor waiting...hence my response. We're still waiting on that third orb mother, right? I will admit i've noticed a disturbing trend towards a worse grind/time ratio and increasingly punishing loot acquisition rates. DE is decreasing rewards while trying to increase time spent earning them. I guess they just think we don't notice. I'm not sure they actually have any boots on the ground relaying to them just how painfully obvious it is. As for waiting for content... well... I wouldn't hold your breath. We're waiting for a lot of things still. Command intrinsics, content islands becoming bridged via railjack, liches integrated into railjack, orb mother, nef anyo boss fight... The list goes on. It's clear that their development/management has a big problem staying on task and seeing their goals through to the end. Link to comment Share on other sites More sharing options...
-JT-_-R3W1ND Posted September 10, 2020 Share Posted September 10, 2020 2 hours ago, Skaleek said: No, its 0,2%. Still terrible odds, but lets not go crazy. Typo. 500 kills is correct, and time to get it too. Crazy is this is an "average", mean someone unlucky have a better chance to became grandfather before he get this mod. Link to comment Share on other sites More sharing options...
Hawkeye2404 Posted September 10, 2020 Share Posted September 10, 2020 2 hours ago, Serious_Lee said: And mute buttons for the useless comments while doing preservation Also make the missions/bounties still continue WHILE the dialogue is playing or something. Especially noticable on Iso Vault runs where time is of the essance, and you have to wait for them to finish talking first every time. Link to comment Share on other sites More sharing options...
Nyarllathoteph Posted September 10, 2020 Share Posted September 10, 2020 I wonder what is the head combination shown in the before/after picture. Link to comment Share on other sites More sharing options...
YelloBug Posted September 10, 2020 Share Posted September 10, 2020 Why did you time gate the bounty missions? Sometimes I wonder if the one who got Rush for subsume would ask for rush in missions. Tokens are a great idea, like Syndicate medallions, but time gating missions is horrible. Even solo-run defense, interceptions or survival missions, that spawns less enemies makes it boring. Not fun. Fix the forced dismount Kdrive bug. Even better, let us get to Kdrive the Velocipods in the other plains! Fix the fishing bug. Spear breaks game or game is broken in Cambion drift. Fix the mining bug. The spawn points are still not okay, since some happen behind mining surfaces. Fix the long dragged out cutscenes for all missions you replay. We got that fixed with Solaris united missions (orb mother fights) being skip-able cutscenes. Do that in all missions. Just fix the bugs that make it NOT fun to play. Link to comment Share on other sites More sharing options...
Josef_Schnitzel Posted September 10, 2020 Share Posted September 10, 2020 "Hey DE, can you please fix Helminth's absurd costs?" "Worry not child, we killed Hydroid's newfound exciting gameplay, you're welcome <3" Link to comment Share on other sites More sharing options...
Leqesai Posted September 10, 2020 Share Posted September 10, 2020 Thank you for the adjustment to the Quassus *sp It is still pretty obnoxious to land hits regularly with the long-range heavy attack but the damage output is much better. Link to comment Share on other sites More sharing options...
Darth_BOR Posted September 10, 2020 Share Posted September 10, 2020 @[DE]Megan Link to comment Share on other sites More sharing options...
KosmicKerman Posted September 10, 2020 Share Posted September 10, 2020 While appreciated, the changes to the Necramechs are not good enough. The biggest issue is that the rare mods have a 2.01% drop rate from a 10% mod drop rate (effective drop rate of .201%) on a rare enemy, Now maybe my math is wrong but here is how I calculate the expected probability for a rare mod dropping from a Necramech at varying probabilities: 50% - 345 kills, 95% - 1489 kills, 99% - 2289 kills. Let's say you are trying to farm the rare mod on the tier 1 mech. I've found that it typically takes 7-8 minutes to complete the tier 1 vault (this assumes you forgo the bonus mission reward). Even ignoring the time it takes to reset the mission, you would need to spend 2,415 minutes or 40+ hours running that mission just for a 50% (!!!) chance for the rare mod to drop. For a 95% chance you would need to spend 173 hours running that mission. That's absurd! Link to comment Share on other sites More sharing options...
Abradon96 Posted September 10, 2020 Share Posted September 10, 2020 Nice fixes but plz, BUFF XAKU, its almost usless, his 4 is really bad, a channelled ability with duration, really? and take into account it wive evasion, and just 75%, the probles is evasion is almost usless because afect the enemy presicion and doesn't makes u evade projectiles. Also his other abilitieshave a really long cast time, specially his 3, Deny is really slow and usless (no damage and enemies can dodge it), the problem with Acuse is u can't recast it, the only good is Gaze, but needs a lot of range and strenght to be effective. all his abilities deal void damage but it is usless agains the 90% of the enemies. in short: improve the void damage agains no concient enemies, give him more casting speed for all abilities and trade evasion for damage deruction (his pasive and his 4). Link to comment Share on other sites More sharing options...
Mizque Posted September 10, 2020 Share Posted September 10, 2020 More than anything I'd like to at least be able to get standing for animal captures, the new token system is...interesting, but there is absolutely no rhyme or reason to it currently and the resource costs are absurd on most of the trades, yet you have to do them to rank up or farm standing efficiently (seriously, 2+ rare animal tags for one son token, not to mention how buggy the dang birds are, I've only seen them wild spawn once, and every time I've tried to track them they spawn under terrain pieces or inside the infestation pimples that you can pop all over the place) Link to comment Share on other sites More sharing options...
GeminisV300 Posted September 10, 2020 Share Posted September 10, 2020 Uh, oh, ok I guess? Thanks for the fixes DE, but still need a lot more work to do. Link to comment Share on other sites More sharing options...
Hobie-wan Posted September 10, 2020 Share Posted September 10, 2020 Nothing about the Deimos stuck fishing bug? ☹️ Link to comment Share on other sites More sharing options...
-JHL- Posted September 10, 2020 Share Posted September 10, 2020 Still no plan on giving necramechs more mod capacity or decrease the necramech mod drain? Link to comment Share on other sites More sharing options...
KELOS3 Posted September 10, 2020 Share Posted September 10, 2020 Is there a plan to change the tier 3 endless drop tables? They have Amber Ayatan Stars at 50% drop chance for almost every tier in almost every rotation. Link to comment Share on other sites More sharing options...
kwlingo Posted September 10, 2020 Share Posted September 10, 2020 3 hours ago, [DE]Megan said: Fixed certain Warframe abilities (Mesa's Shattered Shield, Mag's Magnetize) that create reflecting bullets counting towards hits that increase the Hata-Satya Critical Chance buff. Only hits performed by Soma Prime should increase the Hata-Satya Critical Chance buff. What a sad day for Mag. Link to comment Share on other sites More sharing options...
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