bejuizb Posted November 23, 2020 Share Posted November 23, 2020 I just finished a two hour "session" with clanmates where we finished one of each Isolation Vault, and one of each of the Arcana bounties that unlock after finishing the Vaults. We got our rewards, including a Sporothrix part, and we made our way to the exit. My game promptly crashed and I lost all rewards. While I understand that this is how the cookie crumbles (I am still really bitter and angry since this is the second time this has happened), it really puts to light the importance of proper checkpoints in endurance runs like this. Why must players have to commit to such a long duration task while also being expected to have perfectly stable connections (not possible with P2P)? I would like to offer one suggestion to try and remedy this. Have a special "checkmark" on a player's account. If said player has finished one set of three Isolation Vaults on a day, unlock access to the Arcana Bounties directly from Mother at Necralisk for the rest of the day. Allow players to matchmake from the Necralisk specifically for the Arcana Bounties they want. This will divorce the Bounties from endurance runs, which also reduces the risk of losing quite literally six bounties worth of rewards over a fickle connection. It would also make finding groups easier since you wouldn't have to convince them to stick around for potentially 90 odd minutes and risk losing everything over connectivity problems. Link to comment Share on other sites More sharing options...
Berzerkules Posted November 23, 2020 Share Posted November 23, 2020 I have avoided iso vaults for this exact reason. I have no idea why DE designed then the way they did, but I want no part of it. Another similar problem I have encountered running normal bounties is the host reaches extract first and immediately leaves squad so they don't have to wait 1 min at extract. Sometimes you load into the open world and sometimes you get session not found and you end up with no rewards. Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted November 23, 2020 Share Posted November 23, 2020 A little trick: mine a rock or catch a fish just before you leave any of the open-world areas. It forces the game to save your progress, and most of the time includes bounty rewards. It doesn't always prevent loss due to game crashes, but it typically does. Link to comment Share on other sites More sharing options...
vanaukas Posted November 23, 2020 Share Posted November 23, 2020 10 minutes ago, -AoN-CanoLathra- said: A little trick: mine a rock or catch a fish just before you leave any of the open-world areas. It forces the game to save your progress, and most of the time includes bounty rewards. It doesn't always prevent loss due to game crashes, but it typically does. Link to comment Share on other sites More sharing options...
IamLoco Posted November 23, 2020 Share Posted November 23, 2020 3 hours ago, -AoN-CanoLathra- said: A little trick: mine a rock or catch a fish just before you leave any of the open-world areas. It forces the game to save your progress, and most of the time includes bounty rewards. It doesn't always prevent loss due to game crashes, but it typically does. How does this save your progress? Isn´t the mineral, gem or fish just a random resource just like everyting else? A little explanation or maybe even a line from DE would be greatly appreciated! Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted November 23, 2020 Share Posted November 23, 2020 Yea it's important to ask the host important questions like, "Are you on wifi? Do you have your 6 family members all using your wifi as well?" I crashed a lot while doing profit taker but it was fixed after I cleaned my Playstation. I wouldn't run long missions with hosts and/or equipment and connections you don't trust. Link to comment Share on other sites More sharing options...
Chewarette Posted November 23, 2020 Share Posted November 23, 2020 4 hours ago, bejuizb said: I would like to offer one suggestion to try and remedy this. Have a special "checkmark" on a player's account. If said player has finished one set of three Isolation Vaults on a day, unlock access to the Arcana Bounties directly from Mother at Necralisk for the rest of the day. Allow players to matchmake from the Necralisk specifically for the Arcana Bounties they want. Hey, what about just removing arbitrary limitations from the game at all ? Link to comment Share on other sites More sharing options...
rastaban75 Posted November 23, 2020 Share Posted November 23, 2020 I have experienced nothing but problems while attempting to do the new vault content. The length of the missions you need to do only increases the risks of something going wrong. As it stands, I think I will leave that stuff for later, it's bound to get better in a few weeks from now (or so I hope). Link to comment Share on other sites More sharing options...
BahamutKaiser Posted November 23, 2020 Share Posted November 23, 2020 It's nice to have some long form content in the game. But I feel the new mode highlights the instability of the game. It reminds me of Raids, and the inevitable retirement that followed a more complex game mode that could not be stabilized. At least this isn't so niche as Raids, so there's enough engagement to keep it supported. Still running 90 to 120 minute mission chains inevitably unlocks all of the suppressed problems with Deimos. Over the past day I fell through the map, something that hasn't happened to me in a while, and also frame stick in a direction with no access to abilities, I could only turn the frame while aiming. Playing with my gear to escape the sticking resulted in that drop through when I tried the Kdrive. I don't know why there isn't some sort of sub floor that recovers drop throughs, or I should say, I don't know why it isn't recovering instead of dropping you where you feel through to begin with. Most of these problems seem to be caused by switching vehicles, or user modes. Anyway, I can only speculate, it just seems ridiculous to me that we are switching to new vehicles instead of converting the present unit into a new mode. It's irritating even normally when your operator drops back to a previous location or you Archwing lags into a jump rather than being fixed to your units current position. Link to comment Share on other sites More sharing options...
Aazhyd Posted November 23, 2020 Share Posted November 23, 2020 Why doesn't the game just save your rewards after each finished mission? Mind baffling, this. Link to comment Share on other sites More sharing options...
BahamutKaiser Posted November 23, 2020 Share Posted November 23, 2020 Finished Bounty? Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted November 23, 2020 Share Posted November 23, 2020 9 hours ago, vanaukas said: ah, you're a Tool fan as well? I really don't know why they don't just separate the bounties: what's the harm in people only running the new ones? if that IS a problem, then just have one set of Iso-Vaults and put the new weapon part rewards in those. drop chances might be garbage but at least you'd have a slim chance of getting a weapon part in a single vault or Tri-Vault. ANYTHING is better than this current system.. Link to comment Share on other sites More sharing options...
Serafim_94 Posted November 23, 2020 Share Posted November 23, 2020 13 часов назад, bejuizb сказал: it really puts to light the importance of proper checkpoints in endurance runs like this. IMHO, it puts the light on how endurance runs shouldn't be mandatory thing period. The vault bounty structure pre-arcana was bad already. Legit garbage now. Link to comment Share on other sites More sharing options...
JackHargreav Posted November 23, 2020 Share Posted November 23, 2020 Oh boy. Yesterday I tried out just how #*!%ed up the bounties are. Well out of 20 matches 15 ended up in a host migration. Of course I got a 7 day affinity booster so I went ahead and put a forma on my Voidrig. Well most matches I lost my extra affinity. But at least I still was leveling up. Anyways on the last run we tried to extract but one of our teammates git stuck in his mech and so we had to wait a minute. Didn't work. He had to destroy his mech. And after that. Guess what? I fell through the floor. XD And I was just falling forever because the game could not respawn me. Even the unstuck command didn't work. But I was able to fly up with AW after some time. Also once my warframe lost the ability to use melee and abilities and anything from the gearwheel. So I had to kill myself. It was... Incredible. Link to comment Share on other sites More sharing options...
(PSN)ErydisTheLucario Posted November 24, 2020 Share Posted November 24, 2020 16 hours ago, Gogole said: It's over. Let the game die.They don't listen, and they don't care. They only care about your wallet. Dude, quit being a doomsayer and get lost. You're clearly just wanting the game to die, why are you even here? Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted November 24, 2020 Share Posted November 24, 2020 21 hours ago, IamLoco said: How does this save your progress? Isn´t the mineral, gem or fish just a random resource just like everyting else? A little explanation or maybe even a line from DE would be greatly appreciated! I don't entirely know how, all I know is that catching a fish or mining a rock (or catching an animal, but that's more hassle) triggers an account save. It's been that way since Plains, and it works in both Plains and OV, so I would assume that, since Deimos uses the same code, that it would work there too. I don't know, since I haven't had an occasion that tested it on Deimos, but I still try to catch a fish or mine a rock before leaving, just in case. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted November 24, 2020 Share Posted November 24, 2020 On 2020-11-22 at 7:07 PM, Berzerkules said: I have avoided iso vaults for this exact reason. I have no idea why DE designed then the way they did, but I want no part of it. Another similar problem I have encountered running normal bounties is the host reaches extract first and immediately leaves squad so they don't have to wait 1 min at extract. Sometimes you load into the open world and sometimes you get session not found and you end up with no rewards. Yeah my pc and internet are just not stable enough for all this and it has basically soft locked me out of the new vault content. To get to the 2nd and 3rd vault, I already have to go through the first, just to get the basic matrices I need to rank up... but I keep having host migration, crashes, etc. And that was before they added the new "sideways" vaults that require you to run some other vaults before you do them, every, single, time. With how many times I have crashed or had internet issues not always my own trying to work my way through the vault stuff with mixed results, and the new content essentially requiring you go even longer with no computer crashing hiccups, or host migration destructions... needless to say it broke me, and I have 100% given up on the new necramech content until huge changes are made, if ever. Link to comment Share on other sites More sharing options...
Skaleek Posted November 24, 2020 Share Posted November 24, 2020 I was under the impression finishing bounties saved account progress. Are you sure you lost everything? Link to comment Share on other sites More sharing options...
0_The_F00l Posted November 24, 2020 Share Posted November 24, 2020 wait , normally finishing a bounty itself is a save state , are you sure you lost the progress? Maybe i am misremembering things but i could have sworn i used to simply leave the open worlds after a bounty and still retain rewards. Link to comment Share on other sites More sharing options...
vanaukas Posted November 24, 2020 Share Posted November 24, 2020 17 hours ago, (PSN)robotwars7 said: ah, you're a Tool fan as well? more fan of alezx grey Link to comment Share on other sites More sharing options...
Alexcavalera Posted November 24, 2020 Share Posted November 24, 2020 8 hours ago, vanaukas said: more fan of alezx grey I see you are a man of culture! A psychadelic man of culture! ;) Link to comment Share on other sites More sharing options...
Vaml77 Posted November 24, 2020 Share Posted November 24, 2020 same here...cant stay so long time due to bugs, host migrations and etc. Something must change... Link to comment Share on other sites More sharing options...
YazMatazO Posted November 24, 2020 Share Posted November 24, 2020 WF definitely isn't the game to put 2 hours long sessions into. Link to comment Share on other sites More sharing options...
vegetosayajin Posted November 24, 2020 Share Posted November 24, 2020 7 minutes ago, YazMatazO said: WF definitely isn't the game to put 2 hours long sessions into. Depends on the outcome of the session(rewards). I will have no problem at all with a 1-2 hour session if the reward for it is worth it. On 2020-11-23 at 3:16 PM, (PSN)robotwars7 said: ah, you're a Tool fan as well? Moving me with a sound Opening me within a gesture Drawing me down and in Showing me where it all began, Eleven Link to comment Share on other sites More sharing options...
bullgrimwm Posted November 24, 2020 Share Posted November 24, 2020 this is why I solo anything that involves open world lol. just too unstable with other people Link to comment Share on other sites More sharing options...
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