ItsHesus 30 Posted January 15, 2019 Share Posted January 15, 2019 57 minutes ago, [DE]Megan said: Adjusted the texture weight of Mesa’s rear area to avoid collapsing. thanks for fixing those assets Link to post Share on other sites
outseeker 68 Posted January 15, 2019 Share Posted January 15, 2019 (edited) 1 hour ago, [DE]Megan said: Fixed inability to Dissolve Rivens due to them not remaining selected when logging in with over max capacity Rivens. Let us Sell/Trade our Rivens away when we are over capacity PLEASE!!! :< Edited January 15, 2019 by outseeker Link to post Share on other sites
Guest Posted January 15, 2019 Share Posted January 15, 2019 Any news on increasing riven capacity of 90? Link to post Share on other sites
Shifted 7,372 Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, [DE]Megan said: Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’. Can we have it scan plants too? (Threshcone, Ruk's claw etc) 1 Link to post Share on other sites
PlasmaJedi 73 Posted January 15, 2019 Share Posted January 15, 2019 Wow! They fixed argonak??? I gotta try this! Can't wait to get back in game! Link to post Share on other sites
MirageKnight 7,248 Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, [DE]Megan said: Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’. YES! 1 hour ago, [DE]Megan said: Fixed Strain Mod set causing a script error and failing to grow Cysts if the player does not have Strain Fever equipped. So that's why the darn things never showed up...thanks! 1 hour ago, [DE]Megan said: Fixed Deth Machine Rifle sound not playing at high rates of fire. Thanks - much appreciated! Link to post Share on other sites
Ysmirdragon 26 Posted January 15, 2019 Share Posted January 15, 2019 My moa still fires from it's feet Link to post Share on other sites
YgernaYandere 3 Posted January 15, 2019 Share Posted January 15, 2019 The butt has been made just worse. Look at this Link to post Share on other sites
GA-Bulletproof 907 Posted January 15, 2019 Share Posted January 15, 2019 vor einer Stunde schrieb [DE]Megan: Fixed Null Star deactivating for one Nova causing it to deactivate for all Novas. Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet. I think it is an absolute joke that you Make 2 augments for Nova that would basically easily be unnecessary if her ability was recastable Don't give us SCALING kuva rewards so that people make a second account in order to replay kuva floods in order to farm kuva faster. I'll thank you once there is more thought behind all this. 1 Link to post Share on other sites
OmegaVoid 290 Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, [DE]Megan said: Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’. I have to say I am not in favour of this. I would like to be able to take Helios into missions on the Plains of Eidolon and Orb Vallis to scan enemies for my Codex, but I would emphatically not want to have him activate and get a "Lore Fragment Found" announcement pop up on my screen when I have in fact found nothing. These things are put there to be sought out, but where's the satisfaction if the reward for doing so has been received without the player even setting eyes on the item? Link to post Share on other sites
MissFwuffy 3 Posted January 15, 2019 Share Posted January 15, 2019 Limbo deluxe please... Link to post Share on other sites
EpicIndianGamer 0 Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, [DE]Megan said: Adjusted the texture weight of Mesa’s rear area to avoid collapsing. HMMMMMM Link to post Share on other sites
Turbo_Trotldyt_R-Zone_64 168 Posted January 15, 2019 Share Posted January 15, 2019 Suggestions for next major "Hotfix": 1. Hire Quality Assurance. Are you really going to keep WF forever open beta? 2. Before introducing a change, make a poll to see how WF community would react. 1 Link to post Share on other sites
Dauggie 421 Posted January 15, 2019 Share Posted January 15, 2019 mastery for kdrives? and next MR TEST when? Link to post Share on other sites
BrazilianJoe 4,780 Posted January 15, 2019 Share Posted January 15, 2019 Haven`t checked the rear mesh yet. Hope you buffed it right. I see no fixes for Profit-Taker progression issues though. Link to post Share on other sites
Unicorninja 5 Posted January 15, 2019 Share Posted January 15, 2019 Still NO FIX towards Garuda’s hands clipping through her claws in the arsenal. I am on a low end platform, using all low specs, but I don’t see this as being the problem. Garuda’s hands use the regular claw stance but her claws have their own stance. So they clip through each other BLATANTLY. How has no one seen this... Link to post Share on other sites
[DE]Megan 90,970 Posted January 15, 2019 Author Share Posted January 15, 2019 17 minutes ago, YgernaYandere said: The butt has been made just worse. Look at this We're getting to the bottom of this. 4 Link to post Share on other sites
Nirrel 687 Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, [DE]Megan said: Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet. So after years that this was doable since you introduced siphons and didn't hurt the game in any way whatsoever if anything pushed ppl to play a bit more, you woke up one morning and thought that the ability to join a couple of more siphons is an extremely OP gamebreaking thing and "fixed" it even if there was absolutely nothing wrong with it at all making your players life even more miserable when it comes to kuva grind, BUT..... still no fixes for waypoints not working, or eidolon bugs, or fortuna 1 bugs (after 2 months), like weapons mods and arcanes still not working propely, but the ability to join plus one siphon had to be fixed. Cos' realisticly the remote possibility of getting a couple of thousand more kuva and enjoy kuva farming a bit more (rare occurance that somebody put up another siphon to repeat it promoting to make new friends) when a single roll costs 3 times as much, lol, had to be "fixed" out of the game. Now even less fun.... Seriously DE you really should sort out you priorities... 1 Link to post Share on other sites
Voltage 57,754 Posted January 15, 2019 Share Posted January 15, 2019 5 minutes ago, [DE]Megan said: We're getting to the bottom of this. Nice, butt how long will it take before Nova receives this? 😄 Link to post Share on other sites
IceColdHawk 12,564 Posted January 15, 2019 Share Posted January 15, 2019 6 minutes ago, Voltage said: Nice, butt how long will it take before Nova receives this? 😄 When Uranus gets reworked. Link to post Share on other sites
Sergster 258 Posted January 15, 2019 Share Posted January 15, 2019 Any plans to actually fix Ember, and change her 100% useless passive? Link to post Share on other sites
Xnidior 210 Posted January 15, 2019 Share Posted January 15, 2019 the "xxxxx appears to be offline" bug when you invite someone is back.... 1 Link to post Share on other sites
Pandoran_Stallion 2,262 Posted January 15, 2019 Share Posted January 15, 2019 Thanks for the fixes! @[DE]Megan Still no fix for Tombfinger Kitgun having super-low damage values of 60 and 36 with Ramble and Gibber grips, which is well below the stated base of 84. Link to post Share on other sites
-TerrorSquad- 6 Posted January 15, 2019 Share Posted January 15, 2019 nice Link to post Share on other sites
Slenderminion 57 Posted January 15, 2019 Share Posted January 15, 2019 I don't think Stalker's theme song plays anymore when he spawns. Will that ever be fixed? Link to post Share on other sites
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