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Kitgun primaries dissapointing


xxvaderxxar
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Secondaries hit harder, nuff said...

Catchmoon (max crit max damage)
Gimic: "Infinite" Punchthrough, Impact Procts, Shotgun Mods
Crit: 35%
Status: 13%
RoF: 3
Mag: 11
Damage: 216 (pistol 460)
Forget about killing Heavy Gunners.

Rattleguts (max crit max damage)
Gimic: None, regular assault rifle
Crit: 33%
Status: 11%
RoF: 9
Mag: 67
Damage: 37 (pistol 71)
 

Toomfinger (max crit max damage)
Gimic: Has charged shot
Crit: 38%
Status: 16%
RoF: 2.3
Mag: 23
Damage: 116 (pistol 180)
 

Gaze (max crit max damage)
Gimic: Short range beam with aoe bubble on impact
Crit: 39%
Status: 17%
RoF: 8
Mag: 43
Damage: 37 (pistol 20)
Might be the only one worth trying.

On top of this, pistols have access to better damage and crit mods.
 

Edited by xxvaderxxar
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24 minutes ago, xxvaderxxar said:

Secondaries hit harder, nuff said...

 

4 minutes ago, Zoero said:

Yea that sucks big time. I hope this is unintended as it was my perception that primaries (as its name implies) should be the primary source of damage, not the other way around.

Think of it this way. Now they won't get nerfed. 

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2 minutes ago, (PS4)DoctorWho_90250 said:

Think of it this way. Now they won't get nerfed.

I like this perspective. Not only will they not get nerfed, they might even get a boost later on. And that’s a double plus!

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3 minutes ago, Jemmies said:

I like this perspective. Not only will they not get nerfed, they might even get a boost later on. And that’s a double plus!

I'm thinking more along the lines of: I won't get disappointed as I do nowadays when I find something I like/when we get new weapons and frames. 

EDIT: I mean, disappointed when they get inevitably nerfed. 

Edited by (PS4)DoctorWho_90250
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1 minute ago, Jemmies said:

I like this perspective. Not only will they not get nerfed, they might even get a boost later on. And that’s a double plus!

Unlikely, how many underpowered guns at release do you remember buffed? we just had all the sentient ones, they all sucked and none was buffed.

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4 minutes ago, Zebiko said:

I noticed the riven disposition is starting at 1 now, which makes all rivens weaker than some mods. Disspointing, and frustrating. 

Yup, the patch notes says that all riven disposition starts at 0.5 or something now. Has got something to do with powerful new weapons becoming ridiculously powerful.

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1 minute ago, Kaotyke said:

I really

Serration.711b19665b2acbac445c68c9e8f8b5VSlatest?cb=20171007153753 VSlatest?cb=20171007150955

REALLY

127?cb=20171007154746 VS 126?cb=20180812025458 VS 127?cb=20171007144219 + 126?cb=20180624163549

Wonder how NO ONE

126?cb=20180501172657 + 126?cb=20190201083054 VS 126?cb=20180501165222+126?cb=20180501162202 VS 126?cb=20180501155856 + 126?cb=20180501153345

Before you could come to such conclusion

/s

Lol, just look at the basic weapon stats, even with out the mods they are still sub par compared to the same secondary.

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2 hours ago, (XB1)The Neko Otaku said:

What did they expect in the first place?

Honestly I would guess people expected a /killall command with a trigger.

Not even joking, with the sheer amount of people applauding blatant power creep I expect this to be a serious demand at some point.

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