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Orphix Venom: Hotfix 29.6.1


[DE]Rebecca

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Orphix Venom: Hotfix 29.6.1

Fixes:

 

  • Fixed several crashes related to Operation: Orphix Venom. 
  • Fixed a crash that could occur when switching between Operator and Necramech after firing any type of Glaive. 
  • Fixed a crash when trading with certain Weapon and Mod combinations.
  • Fixed multiple Lavos’ overriding selected elements when imbuing. 
  • Fixed an issue where a given Necramech’s Exalted Weapon would not properly update when in the Arsenal. 
  • Fixed two players being able to occupy the same Necramech in Operation: Orphix Venom. 
  • Fixed a crash related to Lavos’ passive.
  • Fixed a crash related to Arson Eximus units. 
  • Fixed a crash associated with Equinox abilities on Orphix Venom. 
  • Fixed some missing localization items for Update Notes.
  • Fixed an issue where Orphix would not be destroyed even if their health was at 0. 
  • Fixed various Script Errors and crashes. 
  • Fixed an issue where some accounts got bonus duplicate Mausolons. Feel free to sell or use these if you were one of these players! 
  • Fixed a crash associated with Explosive Legerdemain being used when not fully ranked. 
  • Fixes towards Host Migration not working with Isolation Vault Stage 1. 
  • Fixed an issue where the Dioramas when catching Lobotriscid or Flagellocanth are swapped.
  • Fixed erroneous Antenna in Nora’s Nightwave landing craft. 

    Full Update Notes: 
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Thanks for the hotfix.

This event is very poorly designed. Having a mission where 99% of your account, gear, play time, or progression doesn't matter is extremely frustrating. Disabling the title of this game that has been built for 7 years for an Operation removes all sense of optimization or enjoyment within the mission. Scarlet Spear had many issues, but atleast your gear mattered. Right now, it's just Fluctus on Voidrig. Anything else is not a great time. Sure, you can use Protea's Dispenser to get Necramech energy, but that is an exception to the major handicap this mission puts on the player.

I signed up for Warframe, and the Warframe really does not matter in this Operation. That makes it unfun. I didn't get Mastery Rank 30 or Forma up every item in the game to use 2 arsenal items out of 600+.

Capping an endless mission isn't endurance by the way. Unless the word endurance is describing doing this for 30 days.

And I will just add that the reason this Operation is vacant of major bugs is because almost none of the arsenal can be used for the majority of the mission.

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Alrighty.

 

So, as always with every single thing you release without fail, the time vs reward isn't worth it. Maybe if you didn't have to track 500m+ at times after waiting far too long for it to tell you to go there to begin with instead of them just spawning right away. I get it's a delicate balance, but can't we ever just have good rewards in a decent amount of time? I feel like you say "it keeps people playing" without realizing how many people would actually be playing opposed to looking at it and saying "3 hours for one arcane... nah...".

 

As for Lavos, he is cool and unique for sure. Aside from random Lavos in your group all changing each other's mixtures for some reason (really hope this is a bug), and aside from cooldowns he feels good. I see that you wanted to put some kind of limit since there isn't energy, but every other frame has ways to bypass not being able to cast. It feels really bad at times, and his 3 kind of sucks. At base it's 1.0s for every enemy it shocks... at 175% efficiency (on the first frame in too long that doesn't want some of everything) it's 1.75s. This is a Harrow problem all over again, or Nidus, because we have to depend on team mates not wiping every enemy. And there's no do-overs on the cast so you can't even say "oh well" you're just screwed on getting a tiny boost on cooldown. He needs much less of a detriment. Any other frame, with far stronger powers, can cast constantly with energy pizzas. Lavos doesn't. 

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Revert or replace the line of sight added to Khora's Whipclaw in U29.5.0.

giphy.gif

It constantly reports false negatives when nothing is visibly blocking line of sight, and makes using Khora's primary, central ability spotty and frustrating.

giphy.gif

This has been broken for now 10 hotfixes and a minor release. Intentionally introducing bugs that harm the usability of a frame is not the right way to address balance problems.

The line of sight also breaks in some circumstances when it interacts with Strangledome.

Replace it with something else - anything else - so I can hit the things I'm aiming at and know I should hit. The "simple" LoS constantly fails, a simple damage falloff would not.

Edit: Now normally I'd also say "this also affects Ember's Fireball and primary Tombfinger Kitguns in the same way".

But here's the fun part!

THE LINE OF SIGHT CHECK ALSO NEGATIVELY AFFECTS BONEWIDOW'S BRAND NEW HEAVY ATTACK!

giphy.gif

So you can charge up your big new heavy attack, land it right next to an enemy, and have it do nothing! Quit it with the LoS on projectiles, it does not work right!

Further Edit: I will be including this post from now on, as it shows very clearly what's wrong:

 

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While playing the Op, there were times when hopping back into the Mech would kinda lock my character. Like I could not Transference out or use any Mech abilities. I had to get my Mech to die to be able to use my Operator :[

[Edit]: Doing an Op rn and it has happened 5 times straight. No abilities can be used and I'm stuck inside my Mech. Lol what is this even.

[Edit]: Is it just me, or when you're in your 4th ability for Voidrig, that one Sentient that spins around and slaps the daylights out of you, can actually move your mech (like shift your mech to the side but nothing dramatic like yeeting you across the map)? Was it just me or was I tripping? I was under the impression that being in your 4th made you stationary af. 

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Please revert the healing "fixes" that prevented any form of reliable healing on friendly Necramechs. Voidrig does not have a single option of healing (not mentioning two of them at them moment).

The Sentient's status immunity highlights their awful artificial difficulty. Even if you are stripping their resistances, the bulk of it comes from the armor and status immunity. Please give them the Kuva Lich treatment like Kuva Guardians and hostile Necramechs.

Finally, allow friendly AI Necramechs to spawn in to help us in the fight. It's so monotone to see the Corpus/Grineer decide to shoot at us over the Sentients.

EDIT: Please also allow the Sentient energy cores to restore the Health, Shields, and Energy of your Necramechs too.

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2 minutes ago, Cradicias said:

Prisma Dual Decurion is not retaining the XP it earns in mission. Keeps resetting to unranked upon returning to Orbiter.

I also had this happen when equipped as a Necramech weapon, I did not test this in archwing combat.

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3 minutes ago, I.V.A.R.A said:

Alrighty.

 

So, as always with every single thing you release without fail, the time vs reward isn't worth it. Maybe if you didn't have to track 500m+ at times after waiting far too long for it to tell you to go there to begin with instead of them just spawning right away. I get it's a delicate balance, but can't we ever just have good rewards in a decent amount of time? I feel like you say "it keeps people playing" without realizing how many people would actually be playing opposed to looking at it and saying "3 hours for one arcane... nah...".

 

As for Lavos, he is cool and unique for sure. Aside from random Lavos in your group all changing each other's mixtures for some reason (really hope this is a bug), and aside from cooldowns he feels good. I see that you wanted to put some kind of limit since there isn't energy, but every other frame has ways to bypass not being able to cast. It feels really bad at times, and his 3 kind of sucks. At base it's 1.0s for every enemy it shocks... at 175% efficiency (on the first frame in too long that doesn't want some of everything) it's 1.75s. This is a Harrow problem all over again, or Nidus, because we have to depend on team mates not wiping every enemy. And there's no do-overs on the cast so you can't even say "oh well" you're just screwed on getting a tiny boost on cooldown. He needs much less of a detriment. Any other frame, with far stronger powers, can cast constantly with energy pizzas. Lavos doesn't. 

I have to agree.....I missed scarlett spear so i missed all the arcanes and really need them. So far i've spent almost 3 hours doing the 3rd tier one and all i've got to show for it is 2.1k points. It is kinda disheartening.

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