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We All In Agreement That Pathos Clamp Grind Is a Little Absurd Right?


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Not only do you have to get through 6 stages which I think is 1 stage too long but 2 of those stages being in the circuit is a lot. Even if you was speed running which a lot of us do now, still get heavily slowed down when entering the circuit & we have to go in there twice. Then having to spawn the worm, destroy 2 towers, fly through the portal & then we get to fight it. Doing this the first time? Was pretty cool. Doing it the 20th time? Now it’s a bit time consuming. Also Acrithis selling inventory for clamps? With the minimum being 10? Is a little crazy. Has DE said anything about having a quicker route to fight the worm or atleast a different way to get clamps??

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it is. 

I said the fight itself was great a couple weeks ago and I still hold that opinion today. 

But I think 10-15 is a little low for something so time consuming (even with speedrunning normal/sp lone story) and for something we need hundreds of.

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Only thing I agree with is that people complaining about getting Clamps probably shouldn't be playing this game.

No, seriously, Clamps are an incredibly minor grind especially when compared to most of the other grinds we have. If Clamps are an issue for someone then I have no idea how or why they're still playing the game when they already have, or eventually will have, gone through dozens of substantially worse grinds.

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Lol this is one of the only resources in this game that is guaranteed to drop if you do the right steps, you wanna see a painful grind just take a look at Eidolons and their arcanes. Please leave Pathos Clamps as they are, DON'T MESS WITH THEM...

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1 hour ago, (XBOX)TheMadCash said:

Has DE said anything about having a quicker route to fight the worm or atleast a different way to get clamps??

nope. the only new mode getting added is the Kullervo one, but that's just Lone Story with a chance to fight Kullervo: otherwise it's the usual 6 steps then Orowyrm fight.

personally I don't think it's that bad, since the clamps are guaranteed, but I understand that the bounty can feel lengthy. a "Wyrm alone" mode would be nice but it's too convenient, people can rinse the Orowyrm in a couple of minutes without even needing decent weapons.

the one improvement I would like to see though is Steel path Orowyrm should give 20 or 25 clamps, because right now the extra time and hassle of messing with the Valves and doing the Kaithe phase of the fight for a measly 5 extra clamps isn't worth it: farming the normal mission is more efficient because it doesn't have those steps, thus saving a LOT of time.

 

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More clamps or common arcane as reward might incentive player to engage with it. In the last Devstream Pablo added another game mode after collecting 7 decree to farm new Arcane. I'm not sure if you can did this outside Duviri Experienced (before fighting orowyrm) or in Lone Story (after fighting orowyrm).

Since you can explore duviri after defeating orowyrm as long as you or any player didn't enter the portal, hopefully there's a way you still can play the new game mode if one player decided to enter the portal like in cetus/foruna/deimos hub.

Edited by BroDutt
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We should get materials faster. Or everyone is forced to "work" for it, I mean doing unsatisfying repetitive stuff. In the original starchart you get things more or less en passant (except for Eidolons - I might have killed 5 or 6 and can do without the arcanes, how can anyone enjoy that ?), while proceeding in the star chart. All these things that you have to farm over and over in the same area/mission type are just boring and annoying.

 

Edited by Nuada_2
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vor 9 Minuten schrieb RichardKam:

The Exploiter Orb: "Don't mind me. I am just sitting here chilling."

Isolation vault: "......."

Both boring. Exploiter orb is non-existent for me. Have done a few Isolation vault runs for nightwave and when necramechs were new. Not interested in it, have 4 necramech mods I think.

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I personally like that you can’t speed run Duviri. I can actually play WF instead of rushing to extraction to get another 15 ducats. But then again, I also like RJ. Like others have said, for guaranteed rewards, it’s reasonable.

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EZ Fix:

Pathos Clamps drop from the Circuit Path rewards INSTEAD of useless credits (Fair amount)

Duviri Enemies have an actual drop pool of duviri resources (doubled in Steel path)

I've simple gotten my weapon adapters and gave up running for pathos clamps now because I need too many and the orowym fight has run it's course. I've done it until I hate it, same for the entire zariman standing setup. This is burnout levels of repetitive farming that is getting on my nerves. Now people say "Take a break" or "Play something else" - This is my guild wars 2, this is my destiny 2, this is my path of exile. 

Fast action third person shooter with stealth, escort missions, great community, devs that interact and reply and PLAY with the community in some cases. Plenty of information and a dedicated wiki and constant fixes, updates, systems, challenges, weapons, playstyles. 

There's nothing in gaming with this kind of heat and now that I'm spoiled this is the STANDARD. If I can't put a cape on my pet, fight a dinosaur, get oneshot by steel path acolyte. 

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Ehh, I think you will get varied answers, and you have already, because it can depend a little on your playstyle and expectations. Like people doing full squad pubs, focusing more on completions will rack up Pathos Clamps relatively fast. People doing longer solo runs, where they are taking the scenic route, collecting resources, stopping to play a lot of Komi and Shawzin, and fishing, and sightseeing etc will acquire them much much slower. Some people may be inbetween as well. There also isn't really one right playstyle either, just some may be more efficient. 

For example, resources wise? The plants and materials you need to make for things? I probably never have to worry about getting more with how much I currently have. In contrast, I can't spare many Pathos Clamps to buy anything at Acrithis, mostly because I like having enough for Incarnons, and I still need two of the new melee weapons, so am trying to save them for that.. Thats definitely because I like to stay a little longer in Duviri, exploring, finding all its secrets, lore fragments (not using a map or guide yet), at least most of the time. Have done a few fast bare minimum runs too. If I did more of the latter, I think the grind for them isn't so bad, but if all my sessions were longer/slow... So I think its relative to that, but also a bit subjective too. Arguably with comparisons to other parts of the game, there is less time variance. Also its not just a matter of going fast but personal enjoyment. 

I think generally though also, once people no longer need Pathos Clamps for the 4 melee weapons and spending them less on Incarnon Adapters, then people will start to have a bit more of them to spend more at their leisure/discretion, so the grind may not feel so bad for them at that stage (for those potentially frustrated). Which may seem a bit obvious to say, but mirrors much of the game. 

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7 hours ago, (XBOX)Shodian said:

It shouldn't take more than 20ish minutes per run if you do regular path story only mode. Recruit a team and it should fly by.

 I do just the lone story mode solo, it's so much faster than the steel path solo version, which was a pain chasing the damn worms around the outside of the arena.

I run out and do a couple each day now to stay ahead of the arcane with vender and adaptors and I'm back over 100+

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Personally, I find the grind, as intended, quite okay. 25 minutes per run for 10 guaranteed Clamps and other resources really isn't that bad. Especially when you consider that each weapon only requires 50 to 60 Clamps to buy. I can easily name a ton of other weapons that take *much* longer than 3 hours each to farm, on average.

The only problem is the RNG involved. But wait, aren't Pathos Clamps guaranteed? Sure, if you don't run into any one of the mountainful of showstopper bugs. If you do, then you get exactly 0 Clamps for however much time you put in for that run.

Granted, they have fixed a ton of bugs since the initial release, and I applaud DE for plugging away at it. But this was the buggiest release I have ever experienced with Warframe, and I think it will make me quite wary of playing any new releases before hotfixes in the future.

Edited by MqToasty
Unintentional humor - damn you, autocorrect! XD
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The grind is pretty silly for such a commonly used resource.  It's easy enough to get enough Pathos Clamps for a few weapons, but farming up the 810 Pathos Clamps required for all of the weapons means running the Steel Path Lone Story 54 times.  You may or may not want to do it much more if you want to engage in trading with Acrithis.

Most people just don't notice because they do one or two a weapons a week and aren't even close to being done despite farming for 6 weeks.

It wouldn't be so bad if you could farm them passively while doing the circuit, but as it stands you have to play a separate game mode that pretty much only gives you Pathos Clamps.

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4 hours ago, ReddyDisco said:

Oh sweet summer child, Pathos clamp is a godsend compared to holokeys or entrati longhorns.

Never had to farm entrati longhorns, just got them passively as i did other stuff. And you don't even need many, like 100ish for everything in the game.

As for holokeys, as a person who has multiple 60% Glast weapons (duplicates with different elemental) i can say pathos clamps are not a godsend. You can solo a veil skirmish in less than 10 mins. Even if 10 keys drop every 5th run that's 50 min for 10 keys (less but im being generous). You need 40 keys for a weapon, 200 keys total for all weapons (most people don't care about the elem % and won't even use the weapons). 

So that's 1k minutes or 16.67 hours to get 5 Glast weapons with extremely bad luck (most likely half the time or even less).

Pathos clamps 20 minutes for 15. And you need how many? 20 per incarnon weapon = 600, cave weapons = 210. There were also decorations but lets leave them out, though i will be wanting them too. So 810 clamps at 15 per 20 minutes is 18 hours. So even if we compare it to every 5th run dropping holokeys (which it's not, i've gotten keys 3 times in a row multiple times during the grind), it still is worse. 

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You need to do 4 normal Orowyrm fights to get the Pathos Clams you need for Incarnon adapters per week. At about 20 min for a lone story run, that is an hour of your time a week.

In order to actually get those adapters though, that is 3-5 hours of SP Circuit.

An extra hour on top of the SP circuit farm can certainly feel rough, but that time should be taken into context. I wish the time it takes to grind out circuit was a bit more discussed, as DE continues to add weekly content the "required" time to keep up with the game is inflating. You could get Kahl and Archon done in about an hour, that felt like a sweet spot weekly content, now we are at a minimum of 5 hours a week of just weekly "keep up" content. This isn't counting any other Warframe things you want to do. 

Five hours (more like six) isn't that bad, but if DE keeps up this trend of weekly content then I'm worried that it will become too tedious to keep up with the game. Warframe thrives as something that you don't have to dedicate your life to, it has generally respected your want to not play it all the time, while DE hasn't crossed the bar yet I can feel it coming. 

 

4 hours ago, Traumtulpe said:

If you're not lying I'm actually impressed. 20 minutes average despite the RNG sounds a bit incredible though.

It is definitely possible, but it does require a bit of luck on the Undercroft sections. Also, major hint for the SP Duviri sections, USE YOUR WARFRAME. You can generally build up Transference in one 'wave' of the combat missions, then you can delete one to two waves with even the worst weapons. I don't think I have seen anyone use their Warframe in Duviri, which is wild given how many people claim to hate not playing Warframe in Warframe. 

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