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Date Announce: Devstream #131 (OCT 4)!


[DE]Rebecca

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il y a 16 minutes, Uan91 a dit :

Because chroma Is never used. Right.

Being broken and overused for content that's basicly made for him doesn't prevent him from being garbage design wise. The guy has two abilities and you can barely even call them that, they're passives you recast every so often.

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1 hour ago, SSI_Seraph said:

Being broken and overused for content that's basicly made for him doesn't prevent him from being garbage design wise. The guy has two abilities and you can barely even call them that, they're passives you recast every so often.

So? Thats chromas niche. Nobody complains about frost only being used in defensive missions, so why complain about chroma being a boss fighting specialist? I dont get it

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il y a 11 minutes, (PS4)drollive96 a dit :

So? Thats chromas niche. Nobody complains about frost only being used in defensive missions, so why complain about chroma being a boss fighting specialist? I dont get it

A frame's kit is made of 4 abilities and a passive, not 2. Those 2 being broken doesn't mean that's good design if the rest is garbage.Not even gonna get started on the whole elemental aspect of the frame that just gets reduced to "what's more tanky depending on the math, ice or heat"

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Im glad vauban is getting a rework finally (I hope his bastille can still be spammed and his orbital strike actually kills enemies higher than lvl 30) and ember is also up next but I really feel Atlas could use at the very least some tweaks to his kit. I really want to enjoy his prime but he just feels like a spam 1 to win warframe. His rumblers are cool but really don't do much. His wall is cool but is pretty niche and can only be used in choke points or around excavators. I'd really appreciate some work on him. There is a lot of feedback you guys could look at.

Thanks DE

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😄 ember rework, nice, finally!
 (ember's issue was that it had set it and forget it ability, which caused the nerf for her world on fire 4th ability making it halve in range after couple seconds of use, though that only made her for worse because it restricted her to lower level content where the issue was in the first place, for example running fissure missions ahead of everyone killing everything in range, which that didn't really stop, but it stopped people from using her altogether  because her 4 with knockdown augment helped her survive in the higher levels even if it didn't do jack for damage...)

    i really hope ember comes together real good, love its aesthetic, and it would only be fair that ember could again reach the usefulness level of  frost....
i'd love if ember got the ''stoke the flames'' suggestion that shy and also whiskey_cat had made where using first 3 ember's abilities increases the damage and range of her 4 and that would completely eliminate the ''set it and forget it'' complaint ember had in the first place.
   and vauban..  so far the sneak peaks of his rework seem  really promising and i'm sure it will pan out great, really looking forward to seeing his difficulty to acquire and build being matched in power or usefulness 😄 
 

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Some questions on implementation of QoL changes:
- Is there and idea to make the minimap differentiate between types of loot? Like, one icon for Orokin cells, the different one for statues, another for resource caches, another for crystall argon and everything else. It's really disappointing when you just skip Ayatan sculpture that was laying around there because you didn't look enough or even when you looked at every corner, you just passed it by. Would be a really neat thing, because when you need something really rare you have to look through the whole map and sometimes the thing you need doesn't even spawn.

- Steve mentioned about implementation of option to always sprint, but for some reason we still haven't got it. I mean, there is a selector in options, but it goes for the archwings too and it doesn't really work there, because you have to regulate your speed while flying all the time.

- Appearance loadouts for Operators. If I want to experiment with the face sliders, but don't want to ruin the face I've already created.

- Archwing weapon should get a look. First of all, it takes a lot to unlock them to use on the ground - and it's not satisfying at all. It really isn't good when big, heavy guns straight up lose to just the usual ones. And I'm not talking about buffing stats (still, they should be buffed - it's rather comical when enemies die from the Braton faster, than from archgun), the feel of the guns themselves is very weird. It feels like you're not shooting the guns of the biggest calibers, it feels like you're shooting a needle guns. Oh, and also the animation of sprinting with weapons diagonally just doesn't work, it feels like your warframe is on ice blades or something. Like, its whole body can be looking straight ahead, but it's moving diagonally. I hope you understand what I'm talking about.

 

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Question and ideas : @[DE]Rebecca

So what if we can combine frames ? For example : 
We Frost and Hydroid frames . Hydroid use 3 and frost use Snow Globe . Mobs in globe start getting cold damage and fall on the floor . When , they stuck on floor and cant move . When globe destroyed , but hydroid steel in 3 mobs stay at floor for 25 seconds and taking cold damage ( 25 sec- minimal damage) . 
I think , it can make game more fun and more tactical .

Vauban augment for his vortex 

When mobs die in vortex , they give more (65%) extra drop . It can make second breath for Vauban like control/farm frame . 

- When is Khora Delux skin ? 

- What about Proto weapon skins? 

- new Arcanes ? 

- Drydock - when ? 

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Will you guys ever consider removing warframe slots Or making ilthem possible to aquire without platinum. This is one of the biggest issues that stops new players from progressing because they run out of slots before they get a good enough taste of the game to invest in platinum.  I personally have had 4 friends quit for this very reason. 

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Are any changes to Gauss still being worked on for the near future? As the most "fun" frame released in a long while, he has several rather severe things holding him back such as no damage on impact with enemies on his #1 making it a poor CC choice as the enemies are simply thrown aside instead of damaged and thrown aside. Coupled with his #3 seemingly doing no damage after initial cast and the buffs from his #4 being almost unnoticeable and his complete lack of team-based mechanics such as having his #4 apply a buff to squadmates as well, will he be looked at again?

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