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Dev Workshop: Corpus Proxima & The New Railjack


[DE]Rebecca

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12 minutes ago, [DE]Rebecca said:

Does the Plexus Need Forma?
While the new Plexus can indeed be upgraded with additional Forma (much like any other equipment you may use), it does come with 3 Base Polarities already. There’s also more Mod Points available without Forma due to the Aura Slot - which gives Modding Capacity like on Warframes! While it is possible to add additional Forma later, the amount of items you will be able to slot from the get-go are quite generous. You can also add an Orokin Reactor to double your Modification points, much like a Warframe.

@[DE]Rebecca
But we can't get second railjack with different polarity.Right?

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13 minutes ago, [DE]Rebecca said:

More FAQ! 

 

24 minutes ago, RAZORLIGHT said:

"6 wreckage build (i.e. something you've built in any slot)"
Well, guess we need a Q&A for the Q&A... *facepalm*

Yeah any clarification on this??

Does building the clan tech parts on your railjack count as the "6 wreckage"?

One of the 6 (the bottom missles) arent even farmable as wreckage, only craftable from blueprint

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2 minutes ago, IgnisWings said:

I have a question: If all Avionics are being turned into Mods, what will happen with Reactors that give Avionic Capacity boost?

Either DE will remove avionic capacity from reactors and frontload it to your mastery rank + aura mod + *orokin reactor

Or less likely, they will have reactors boost mod capacity

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Just now, (PSN)True_Reclaimer said:

Either DE will remove avionic capacity from reactors and frontload it to your mastery rank + aura mod + reactor

Or less likely, they will have reactors boost mod capacity

That's precisely my worry, without a replacement effect, Vidar Reactors will be immediately made objectively bad compared to others.

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5 minutes ago, IgnisWings said:

I have a question: If all Avionics are being turned into Mods, what will happen with Reactors that give Avionic Capacity boost?

devstream or maybe it was the vid, said power strength/efficiency/duration/range bonuses.

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Just now, IgnisWings said:

That's precisely my worry, without a replacement effect, Vidar Reactors will be immediately made objectively bad compared to others.

Yeah DE really messed up big time. I dont think railjack is salvageable at all, no matter how many fixes and changes

Move the goal post in one direction, and the other side gets ripped off

And sneaking in more nerfs such as cannot fire and boost, cannot deploy mechs in all missions (was nerfed to railjack only), nerf to Tether, nerfed Gian Point out of the game, etc

Just 1 step forward, 10 steps back - DE's core philosophy

Also funny DE removed stamina from warframes, archwing, and now Railjack, but not mechs 🤪

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1 minute ago, Datsjive said:

Quick clarification: Will we be able to use our converted liches as crew members in 29.10, or will they be serving as the ‘elite’ crew member mentioned as a future command rank 10 unlock?

most likely theyll be behind rank 10  

 

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19 minutes ago, [DE]Rebecca said:

Does the Plexus Need Forma?
While the new Plexus can indeed be upgraded with additional Forma (much like any other equipment you may use), it does come with 3 Base Polarities already. There’s also more Mod Points available without Forma due to the Aura Slot - which gives Modding Capacity like on Warframes! While it is possible to add additional Forma later, the amount of items you will be able to slot from the get-go are quite generous. You can also add an Orokin Reactor to double your Modification points, much like a Warframe.

So I will be able to apply Aura-Forma to it ? Since the slot itself is explicitly mentioned in the statement and the reference to the Plexus being much like a Warframe in regards of capacity.. would absolutely be great ! And make sense ?!

Any words on Void Hole being changed in any way ?

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26 minutes ago, [DE]Rebecca said:

More FAQ! 

Hope the new system will make it possible to fully equip every slot even with high mod capacity hungry mods :)

That was an issue with the old system that u just couldnt equip every avionic you wanted due to less capacity

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Just now, (PSN)True_Reclaimer said:

Yeah DE really messed up big time. I dont think railjack is salvageable at all, no matter how many fixes and changes

Move the goal post in one direction, and the other side gets ripped off

And sneaking in more nerfs such as cannot fire and boost, cannot deploy mechs in all missions (was nerfed to railjack only), nerf to Tether, nerfed Gian Point out of the game, etc

Just 1 step forward, 10 steps back - DE's core philosophy

Also funny DE removed stamina from warframes, archwing, and now Railjack, but not mechs 🤪

incorrect about the "nerf" to gain point the exp that was given will be spread to other mission types in railjack albiet slower but still good also we needed the nerf to the boosting while firing in railjack since we could avoid taking damage which kinda takes away the point of having side turrets in the back on the ship the pilots did the most while piloting they needed to give the support in the back a good use and they did

 

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Quote

Tether trivialized a lot of the Railjack gameplay flow with how lethal it was toward Fighter units in one-size-fits-all bursts. We want to justify the changes to Tether in the scope of adding new content. Tether would continue to trivialize all phases of Railjack fighter content, so we have made changes to focus its lethality on those Tethered while still rewarding tactical placement. 

As if Railjack had complexity of its fights to begin with, and not being an auto-generated tileset in a straight or curved line following the same formula:

[ Spawn | -> | Fighters| -> | Fighters & Crewships | -> | Objective & Ramseld spam | -> | Fighters  & Crewships | -> | Objective & Ramseld spam ]

- with all the fighters aggroing on the ship and either flying right at you to get rammed/shot in the cockpit or chase you.

Curious to see how the new Railjack performs (both power and survivability-wise) outside cut-scenes where it takes chances against an army of Sentient ships while barely withstanding one lousy Crewship tearing the Papier-machejack apart. Might've as well made Landing Craft a deployable fighter in Railjack, then...

 

offtopic:

And maybe it's time to stop pretending nothing is happening in your community and with your ranks going against own TOS? Silent treatment is very indicative.

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24 minutes ago, (PSN)True_Reclaimer said:

 

Yeah any clarification on this??

Does building the clan tech parts on your railjack count as the "6 wreckage"?

One of the 6 (the bottom missles) arent even farmable as wreckage, only craftable from blueprint

As many, many people have already said - the answer is in the name. Those ones from the Dojo aren't wreckage, despite them using slots. "Repaired wreckage" is pretty self-explanatory imo, you don't repair the things from the Dojo research station, you build them from scratch. The only place I can see any confusion is because they use wreckage slots, but again that's a non-issue if you consider the names of the items.

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37 minutes ago, [DE]Rebecca said:

Does the Plexus Need Forma?
While the new Plexus can indeed be upgraded with additional Forma (much like any other equipment you may use), it does come with 3 Base Polarities already. There’s also more Mod Points available without Forma due to the Aura Slot - which gives Modding Capacity like on Warframes! While it is possible to add additional Forma later, the amount of items you will be able to slot from the get-go are quite generous. You can also add an Orokin Reactor to double your Modification points, much like a Warframe.

Hopefully this won't lead to variety issues, like building for one "role" invalidating a completely different one until the whole thing is Re-forma'd again. Still, unless you can own multiple Plexus, forma and polarities seems like a bad addition in terms of variety unless you barely need any forma at all to fill all slots.

 

40 minutes ago, [DE]Rebecca said:

Energy Generation

- The Battle Forge can make Warframe Energy now! This means that in addition to existing player strategies, the Forge itself will be regularly outputting large pools of Warframe energy with Player use.  

Unless the Forge passively pours out energy it doesn't fix the fact that we need to account for Warframe builds to efficiently use RJ abilities. Necramechs didn't have this issue from the start, the RJ shouldn't needlessly tie 2 completely different systems. Each player having their own Flux energy would be fine and perhaps the whole RJ abilities would be far better balanced if the Flux regeneration was fine tuned or even forgo energy for cooldowns.

HOWEVER the battle forge having craftable Warframe energy is a good addition that can be used by anyone and doesn't require bandaid like Operator/Arcanes to the obviously flawed energy system.

 

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44 minutes ago, [DE]Rebecca said:

Energy Generation

- The Battle Forge can make Warframe Energy now! This means that in addition to existing player strategies, the Forge itself will be regularly outputting large pools of Warframe energy with Player use.

Rebecca, I'm still unsure on this... between the Forge and the Pizzas, the Pizzas will be the tastier option.

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4 minutes ago, iPathos said:

As many, many people have already said - the answer is in the name. Those ones from the Dojo aren't wreckage, despite them using slots. "Repaired wreckage" is pretty self-explanatory imo, you don't repair the things from the Dojo research station, you build them from scratch. The only place I can see any confusion is because they use wreckage slots, but again that's a non-issue if you consider the names of the items.

Building from scratch uses the same amount of resources as repairing

DE said "have all 6 slots filled" But one of those slots is blueprint craftable only, so what were they thinking?

Shouldnt it be 5 then not 6? Why would they care if its crafted or repaired?

You didnt answer the question, you completely avoided it

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3 minutes ago, Vaml77 said:

Hoping that the DE does not bring the update as proposed. There are many complaints, doubts and questions that have not been resolved so far.

May my prayers be heard before the disaster ...

There's always going to be people that hate updates such as these and those that love 'em, and the exact same goes for this one. I for one am in the 'looking forward to this one' crowd, as most of it looks really promising to me. Can't satisfy everyone, but a better flow means more enjoyable gameplay, even if it is easier to learn (Which by the way doesn't mean it is an easier challenge).

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