(PSN)Hopper_Orouk Posted October 5, 2023 Share Posted October 5, 2023 I wanted to make a Smokey, cinder energy color for Ember. black-ish with an orange hue. but every dark and black energy color in this game is treated as transparent, or invisible. and you only see the other color. come on DE, all this power in animation and you can't make paint it black? 8 Link to comment Share on other sites More sharing options...
Leqesai Posted October 5, 2023 Share Posted October 5, 2023 Just copied the darkest black in the Smoke pallette to paint and it reads as 0,0,0 so... I think the issue isn't really whether or not we have a true black (the darkest black in smoke palette does appear to be a 0,0,0 black...) but whether or not the frame materials have light-masking that does not allow pure black to show correctly. You can see pure black on a few things (some attachments) but generally speaking the materials obscure the colors. Rarely do the color palette colors actually match 1:1 when applied to frame/attachment/energy materials. 7 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted October 5, 2023 Share Posted October 5, 2023 closest we have is Sevagoth's Gloom, but it still can't be fully black. if they just made black - or sufficiently dark coloured - energy take on that appearance, I think it'd go a long way. I want this too though, especially for my Nekros. 2 Link to comment Share on other sites More sharing options...
trst Posted October 5, 2023 Share Posted October 5, 2023 I'm not entirely certain but I believe DE intentionally "removed" that feature of black energy sometime in the past. 1 Link to comment Share on other sites More sharing options...
Xamuswing Posted October 5, 2023 Share Posted October 5, 2023 The energy color is a result of the lighting engine. You can't exactly create a negative light source in pretty much any game engine or real life for that matter, so what's being requested is close to impossible. 3 Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 5, 2023 Share Posted October 5, 2023 xbox jade palette actually has pure black but strangely when applied it can be invisible or black inner effects on certain powers Link to comment Share on other sites More sharing options...
ShogunGunshow Posted October 5, 2023 Share Posted October 5, 2023 29 minutes ago, trst said: I'm not entirely certain but I believe DE intentionally "removed" that feature of black energy sometime in the past. Wasn't there like a 'Missing No.' thing for some sort of shader for a minute? Or am I thinking of something else? Link to comment Share on other sites More sharing options...
CosoMalvadoNG Posted October 5, 2023 Share Posted October 5, 2023 The black color was toned down at some point in 2014 if I remember correctly... I think you can make it more visible by increasing the effects intensity, but that will turn the game into a confenty fest where you can't see anything with so many effects. Link to comment Share on other sites More sharing options...
Pakaku Posted October 5, 2023 Share Posted October 5, 2023 (edited) It's deliberate and seems to depend on the texture/shader. Whether it's actually opaque, in which case the black will appear just fine, or if transparency is based on the colour brightness, in which case "black" would be 0 opacity. I know my Alternox and Operator have some interesting energy colour mixings with the black that I used being perfectly visible. Edited October 5, 2023 by Pakaku Link to comment Share on other sites More sharing options...
Hexerin Posted October 5, 2023 Share Posted October 5, 2023 All these peeps saying that black (or near-black) energy isn't possible, but meanwhile I'm looking at the backside of my Wellspring and just like "Man, I sure wish I could have my Operator energy colors on the outside of this thing instead of this black/near-black ugliness." Link to comment Share on other sites More sharing options...
(PSN)Shaun-T-Wilson Posted October 5, 2023 Share Posted October 5, 2023 OP are you wanting black or wanting transparent? As most people who complain tend to want black on energy to make the effect invisible. remember black in itself is a colour. 1 Link to comment Share on other sites More sharing options...
Turritopsis_Dohrnii Posted October 5, 2023 Share Posted October 5, 2023 Oh, is this the reason why I hardly see black energy colors? That’s curious. 1 Link to comment Share on other sites More sharing options...
Leqesai Posted October 6, 2023 Share Posted October 6, 2023 53 minutes ago, Turritopsis_Dohrnii said: Oh, is this the reason why I hardly see black energy colors? That’s curious. For the most part, yes. 2 Link to comment Share on other sites More sharing options...
(PSN)slightconfuzzled Posted October 6, 2023 Share Posted October 6, 2023 DE doesn't want to risk the wraith of Anish Kapoor! Actually thats a bit of a dated reference, since I believe they have actually created a few more types of blackest black since vantablack, including Black 3.0, which was given tagline of "black hole in a bottle", unfortunately, for those who like things a bit too literal, upon opening the bottle, there was no event horizon or massive cosmological event, or even mild death. Maybe once they make everything in the game Voidshell. Since you can get some pretty dark blacks when you can change around textures. 3 Link to comment Share on other sites More sharing options...
RichardKam Posted October 6, 2023 Share Posted October 6, 2023 I think you are referring to "transparency" or alpha channel, not "color" or RGB channel. The game already has 0,0,0 black. What you are looking for is 0,0,0,0 opaque black. 1 Link to comment Share on other sites More sharing options...
Skoomaseller Posted October 6, 2023 Share Posted October 6, 2023 DE is too afraid of the power we will unleash with black energy colours 2 Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 6, 2023 Share Posted October 6, 2023 I see red energy And I want it painted black No colors anymore I want them to turn black I see the grineer walk by Dressed in their summer clothes I have to turn my head Until my darkness goes 3 Link to comment Share on other sites More sharing options...
Slayer-. Posted October 6, 2023 Share Posted October 6, 2023 Not sure if I've read the thread properly but I use the Storm Palette, the Black in it seems to be very dark, well works for me. Check out this site to compare. https://www.warframecolorpicker.app/ X: 1, Y 10 left and down when you hover over it, though the Smoke's Black does seem darker. Link to comment Share on other sites More sharing options...
-Krism- Posted October 6, 2023 Share Posted October 6, 2023 15 hours ago, (PSN)Hopper_Orouk said: I wanted to make a Smokey, cinder energy color for Ember. black-ish with an orange hue. but every dark and black energy color in this game is treated as transparent, or invisible. and you only see the other color. come on DE, all this power in animation and you can't make paint it black? My Ember has white & black flames, works perfectly fine You can discern both colors without problem Link to comment Share on other sites More sharing options...
Slayer-. Posted October 6, 2023 Share Posted October 6, 2023 (edited) Another one I use for my style of flame effect is from the HALLOWEEN Palette first colour is the X: 5, Y: 9 in the picker #FFA000 second colour is X: 1, Y: 3 #F70000 https://www.warframecolorpicker.app/ Edit: Added picture. This is how it looks on my weapon, only the glowy part of my helmet sort of shows it. I did an Ember one to show the helmet flames with those colours. Edited October 6, 2023 by Slayer-. Link to comment Share on other sites More sharing options...
(PSN)Unstar Posted October 6, 2023 Share Posted October 6, 2023 I welcome correction if I'm wrong, but I'm guessing that the "issue" is simply that black isn't a legitimate color for light. Black is the absence of light. I've seen all manner of colored light in my lifetime, but never one that was black, and I presume that this is the reason. Video games are fake so a pre-made visual effect can be made to "simulate" what black light might look like, but such an effect wouldn't be playing by the same rules the rest of the normal lighting system played by. So when players are given access to a single lighting system, it makes sense that we would get access to the full breadth of what actual light can do because that scales well to 300+ frames and weapons, whereas a "simulation" of black "light" would presumably need numerous custom effects so that it could achieve all of the various behaviors that normal light is capable of. Link to comment Share on other sites More sharing options...
Corvid Posted October 6, 2023 Share Posted October 6, 2023 (edited) I wonder if it would be possible to add an "Energy Transparency" slider to the arsenal. Turn it up if you want opaque effects of any energy colour, turn it down if you want your ability effects to be translucent/invisible. The game can render pitch blackness with the right material (the Repala syandana with the darkest shade in the Smoke palette springs to mind), so I doubt there's a hard technical limitation that would prevent opaque black energy. Edited October 6, 2023 by Corvid Link to comment Share on other sites More sharing options...
Hexerin Posted October 6, 2023 Share Posted October 6, 2023 Imagine if you could set energy colors on each ability individually. Some frames would be much better with that. Just a few offhand examples: Nova would love it for Null Star Mag would love it for the held version of Magnetize Nyx would love it for Absorb (especially Assimilate) Link to comment Share on other sites More sharing options...
Kaggelos Posted October 6, 2023 Share Posted October 6, 2023 We want black colored energy. that is all. Link to comment Share on other sites More sharing options...
(PSN)Unstar Posted October 6, 2023 Share Posted October 6, 2023 Apologies, I couldn't resist. 1 Link to comment Share on other sites More sharing options...
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