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Coming Soon: Devstream #120!


[DE]Rebecca

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Who:  Rebecca is joined by the usual suspects Geoff, Steve, Sheldon, and Scott!

What: It’s time to bring Fortuna Part II’s newest Warframe ‘Baruuk’ out to play – and more. Titania and Nyx will be making an appearance too!  And what’s this… a first look at our next Prime Access? And a deeper look at Fortuna Part II?! Buckle in!

Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes and during the Livestream as well as a Chroma Prime Access Pack!

Where: Find us at: twitch.tv/Warframe to watch for a Twitch Drop, or if you're watching from your Switch, watch on the YouTube app!

When: Join us this Friday, December 7th at 2 p.m ET!

Please ask your questions here! Thread closes at 10 a.m ET on Friday, December 7th!  

 

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I can't wait to see Fortuna Part II.

Question 1: What is the plan for Sentinel weapon Riven Mods mentioned by [DE]Connor on the Dev Workshop as per:

On 2018-11-08 at 3:24 PM, [DE]Connor said:

1. We are looking into ways for players to intentionally acquire Rivens for their robotic companions' weapons. They will remain outside the Riven generation pool, as previously stated.

It would be nice if players could obtain Orb Vallis robotic weapon Riven Mods or Artax Riven Mods as well.

Question 2: Will personal Credits in the inventory be transferred from 32-bit integers to 64-bit integers at any point in the future? Approaching 2,147,483,647 Credits is an extreme minority of the player-base, but having to constantly check to burn credits and remain below this value and not overflow into negative values is tedious and a hard-cap for these players.

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When next Double Resource Weekend? Last one was more than 1 year ago.

Any news:

  • "Kingpin" system;
  • Thumper Bot from 105 and 106 devstreams;
  • Any chance to PoE grinding changes;
  • Pets 2.0;
  • Cephalon Samodeus lore or something(some fragments across world like kuria with some stories) with it;
  • Companion/pets commands system;
  • Any warframe add in Arbitrations droplist;
  • Old quests replay;
  • Limbo deluxe;
  • Seasonal events (winter event?);
  • Reveal Fortuna items in profile;
  • Wukong rework (or mb not? he's ok).

How about: 

  • New archwing & arch-weapons;
  • New Landing Craft ship;
  • New mechanics with Helminth Infirmary room;
    • Infested Kavat;
  • New Kavat type (2 kavats vs 5 kubrows + helminth, unfair);
  • New Venus Kubrow type(Kubrodons);
  • MOA (Venari mb?) mod sets;
  • New MOA unique mods;
  • Chesa Retrieve rework (since Fetch ingame, Chesa useless)
  • Status mods like Rifle Aptitude rework;
  • Sentinels weapons Augments;
  • Unique skins for Login Rewards weapons (Azima, Zenistar...)
  • Clan management system:
    • Fields for "Clan description"(Clan Rules), except for the already available "motd"
    • More information for admins:
      • Player(x) invite Player(y);
      • Curent resources progress (%);
      • Curent research progress (%);
    • More flexible and variable "Hierarchy and Roles" system:
      • Stricter access to the Dojo and Labs (to avoid players who join the clan, buy BP's and leave).
  • New map for Relay's and Dojo (colored with markers) like in PoE or OV;
  • Dojo:
    • Custom Obstacle Course increase decoration limit;
    • Remove/change requirement Hemocyte Cystolith for Plague Star clan trophies;
    • In-room Dojo spawn point(marker);
    • Changeable statues in Temple of Honor;
    • Infested & Corpus statues decorations (now only Grineer);
    • Weapon racks decorations;
    • Infested theme decorations;
    • Orokin Derelict theme decorations;    
    • Factions Storage Containers;
    • Factions Resource Caches;
    • NPC for dojo;
    • Sentient Lab;
    • Syndicate rooms (like in relay);
    • Dojo Hangar (like in relay);
  • Boss reworks:
    • The Sergeant;
    • Hyena Pack;
    • Phorid;
    • Zanuka Hunter.
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Is there any chance you guys could have another look at stasis? Now that Fetch is in the game, I switch to pets more often, and the clunkiness of the stasis system—the multiple dialogs, menus, and having to wait for long animations to finish—is really getting in the way. Are there any plans to remove it and just let us pick our pets from a list, like with moas and sentinels, or to at least streamline the process?

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6 minutes ago, [DE]Rebecca said:

What: It’s time to bring Fortuna Part II’s newest Warframe ‘Baruuk’ out to play – and more. Titania and Nyx will be making an appearance too!  And what’s this… a first look at our next Prime Access? And a deeper look at Fortuna Part II?! Buckle in!

In regards to Fortuna Part 2.

It is clear than Little Duck is the Quills equivalent, which was dedicated towards the Operators and Focus. So, my question is, are you guys planning to rework or add to this current Focus system? Did you all abandon this system? Just feels like it's been a while since it was addressed. When you guys said no new Operator abilities are coming with Fortuna part 2, felt a bit surprising.

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Hello DE members, love the game I have a few questions I've wanted to ask.

Is it possible to have an option to choose select the focus school with want to use for a mission from the arsenal menu instead of going all the way to the operator or have them assigned to the loadout slot? . 

  1. Since Kubrows and Kavats can move around the ship, when will Sentinels be able to do the same?.
  2. Since the Stalker got an upgrade any chance that the Zanuka and G3 will also get an upgrade?
  3. Some time Steve spoke about expanding on the Infested room/helminth and the cyst. I was wondering if that is still incoming?
  4. Seeing as how we've had a contest for melee weapons. Any chance for a contest to design other weapons classes or even frames?
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Got some questions for the team!
Sentinel weapons and mod confliction:
Mods that are placed on both our weapons and a sentinels conflict with one another; this system limits our ability to make specific builds (either due to lack of specific mods or the inability to get more of them, in the case of log in reward mods). Will this be addressed any time soon?
Any plans to look over sentinel weaponry, such as buffs or unique mechanics?
Companions and their limited mod space:
Fortuna released a whole slue of mods for our companions, to the 60/60 elemental mods, as well as the set mods. This has made it rather difficult to make space for mods, especially for kavats, is there anything in the works to dampen this issue, such has making precepts part of the base companion instead of mods, or moddable claws?
Moas':
Akin to the other four companion types, will Moas get their own set mods?
In addition, just like modual weapons (zaw's and kitguns) will moas get their own unique set of Arcanes?
We know more legs are coming for moas, but is there any plans for more heads as well?
Conservation:
Any plans on adding the conservation animals as companions or companion skins in the future?
Any chance of an upgradable traq rifle? Either in the form of different types or mods?
Syndicates:
Syndicates haven't received any new forms of content (outside of Warframe mods) since Capture scenes were added to them back in Update 22.14. Is there anything in the works for them, outside of augments? Such as new syndicate weapons or cosmetics.
Speaking of syndicate cosmetics, syndicate standing is still only earned through their respective sigils, heavily limiting the use of both our fashion as well as which sigils we can use. Any plans to change this system?

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Will we ever get a way to report bugs, give feedback, and or report disruptive behavior by using the client instead of having to go to the Forums or to support to do so? It has always seemed strange to me that Warframe doesn't have a way to do such things in game in addition to the forums and support ticket system.

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Could you detail some more of your plans for future Kitguns? We already heard that primary Kitguns might still make it into the game but I'd love to hear more detail about where the Kitgun system is going to go.

I'll list a few specific questions I'm interested in hearing about:

Are we going to get Kitgun grips that change the weapon's firing mode?

Are there more Kitgun chambers or arcanes coming with Fortuna part 2?

Are the stats for Kitguns likely to get adjusted any time soon? (Crit kitguns are amazing currently while status kitguns are kinda mediocre compared to market guns)

(Bonus question: will we be able to equip skins on Kitguns? Fashion frame is endgame after all!)

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