Demaneth Posted November 26, 2019 Share Posted November 26, 2019 11 minutes ago, TheFatDrake said: Can we make the Archwing Blink power the "5th" power for archwing? Or at least let us bind the hability on other key. Its weird with double tap the shift Link to comment Share on other sites More sharing options...
Auroreon Posted November 26, 2019 Share Posted November 26, 2019 2 hours ago, Senguash said: Thanks for the hotfix! Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient. Still hoping for critical chance on slide attack to be brought up to a reasonable power level. Sacrificial Steel = 220 CC on rivens = 180 Maiming Strike = 150 Slide CC on rivens = 90 The first 2 applies on all attacks and gets 2x on heavy attacks. The latter 2 forces you to slide exclusively. This makes no sense. Slide Critical Chance should just be a guaranteed crit chance with a good amount of bonus #% to critical damage. I would add a cooldown to the critical on slide as a trade off. Would open up a strong niche, especially for weapons that usually never crit! And perhaps make one for status chance too with large bonus status duration. Link to comment Share on other sites More sharing options...
Isokaze_BestKaze Posted November 26, 2019 Share Posted November 26, 2019 12 minutes ago, Demaneth said: Or at least let us bind the hability on other key. Its weird with double tap the shift You can. I have the blink on C, and the "sprint" on shift. Link to comment Share on other sites More sharing options...
Demaneth Posted November 26, 2019 Share Posted November 26, 2019 2 minutes ago, Isokaze_BestKaze said: You can. I have the blink on C, and the "sprint" on shift. By default¿? I have on C other bind. I tried to change it and bind the blink on other key but archwing related binds are only two... going up and down. Link to comment Share on other sites More sharing options...
Kontrollo Posted November 26, 2019 Share Posted November 26, 2019 Here's me putting the new feature to good use while waiting for Conclave fixes (introduced in U26 -- we're approaching a month now). Link to comment Share on other sites More sharing options...
Yrkul Posted November 26, 2019 Share Posted November 26, 2019 Since Rising Tides landed, I've only seen common drops from requiem relics. Once your sample exceeds 30, you can't chalk that up to coincidence. Anyone else seeing this pattern? Link to comment Share on other sites More sharing options...
road2toad Posted November 26, 2019 Share Posted November 26, 2019 Hi can we get this attended to yet? Thanks. Link to comment Share on other sites More sharing options...
Neuroszima Posted November 26, 2019 Share Posted November 26, 2019 Can you make a change to melee in conclave to revert it pre U26? And can you finally make luanro ball move for clients when they check it? it's been like that since U26 as well, though with the air throws fixed it is even more apparent Link to comment Share on other sites More sharing options...
TheUnclean_4Head Posted November 26, 2019 Share Posted November 26, 2019 be cool if the kuva fissures werent just mobile defense and spy. Link to comment Share on other sites More sharing options...
Angel_Slay3r Posted November 26, 2019 Share Posted November 26, 2019 Well, i still can't get reward count from the Nightwave acts, still blocked at 6k/10k, on level 25, Please check if something is still wrong. Thank you Link to comment Share on other sites More sharing options...
Angel_Slay3r Posted November 26, 2019 Share Posted November 26, 2019 1 hour ago, Pro3Display said: i still have the nightwave challenges appear to be unfinished even though i finished them yesterday i have the same problem Link to comment Share on other sites More sharing options...
IvanMortem Posted November 26, 2019 Share Posted November 26, 2019 nice hotfix Link to comment Share on other sites More sharing options...
Snaccine Posted November 26, 2019 Share Posted November 26, 2019 It’s very clear that the standards for Warframe have been lowered within DE. Nothings going to get done about blink being ruined, but something has to give when it comes to arch line. Who at DE thought lifting Valkyrs outdated 1st ability and slapping it on a beloved archwing was a good idea?! It just blows my mind that this ability actually made it into the game not once, but TWICE!!!!!! 🤯 Link to comment Share on other sites More sharing options...
Buff00n Posted November 26, 2019 Share Posted November 26, 2019 My first impression of the "Wear & Tear" slider: Link to comment Share on other sites More sharing options...
LoriSei Posted November 26, 2019 Share Posted November 26, 2019 3 hours ago, [DE]Megan said: * Fixed poor lighting in areas of the Orbiter. Taken Just Now: https://ibb.co/T2Lz8F8 https://ibb.co/c6Dv0Js GOOD JOB! Link to comment Share on other sites More sharing options...
TheKurtiStryke Posted November 26, 2019 Share Posted November 26, 2019 Press F for grendel, the lost warframe, the forgotten big one, the one that still has severe problems with the overall energy drain and a terrible maneuverability with his 4th ability. F Link to comment Share on other sites More sharing options...
Mikhael222 Posted November 26, 2019 Share Posted November 26, 2019 Thanks for the fixes. Are you guys going to fix the Amalgam Javlok mod back to reflecting damage? Link to comment Share on other sites More sharing options...
BiG_BaD_WolF07 Posted November 26, 2019 Share Posted November 26, 2019 First and for most thx u DE for these progress Second what about fix issue in orbs when corpus car decides to turn around .. around .. around .. and don't go to ambush point 😂🙊 Link to comment Share on other sites More sharing options...
Leon-Darkheart Posted November 26, 2019 Share Posted November 26, 2019 3 hours ago, [DE]Megan said: Fixes: Fixed ability to prematurely launch your Railjack into a never ending vortex. These babies aren’t ready to fly yet! awwww....... Link to comment Share on other sites More sharing options...
C0stanza Posted November 26, 2019 Share Posted November 26, 2019 @[DE]Megan @[DE]Rebecca This hotfix didn't resolve the Nightwave reset issues and it's definitely not only cosmetic. I was on 8/10 Syndicate missions yesterday before the bug, so if it was only cosmetic I should have received the credit after only 2 missions done today... I did it, but my counter now indeed showed 2/10 and no standing received whatsoever. What should we do? Wait for another fix or fully re-do 10 Syndicate missions with no guarantee of receiving anything? Thanks in advance. PS: I don't really know if it's okay to tag you both, but Megan you wrote the hotfix text, and Rebb you responded in one of the dedicated post about the issue in the Bugs forum, so I thought it was okay to do so. EDIT: I decided not to wait so I finished Syndicate missions from 2/10 and finish Simaris scans from 3/5. I received standing for both completions... but it was definitely not a visual/cosmetic issue. The last hotfix doesn't resolve: 1/ the fact that we have to redo entirely the tasks that were in progress, and 2/ the fact that tasks already done still appear on the NW board thus preventing the catchup mechanic to display older missions. Link to comment Share on other sites More sharing options...
CuteFoxyFox Posted November 26, 2019 Share Posted November 26, 2019 Are we going to receive any further changes to Ember and Vauban? There was a huge thread about it and yet no suggested changes were made o-o Link to comment Share on other sites More sharing options...
sweatypants Posted November 26, 2019 Share Posted November 26, 2019 Nightwave challenges are still showing as incomplete even after finishing all Sunday night. Link to comment Share on other sites More sharing options...
AugmentedJustice Posted November 26, 2019 Share Posted November 26, 2019 Can we please get another auxiliary slot for warframe danglies, an optional toggle (because lots of clipping occurs and ruins "fashion frame" so to speak.) for example, things such as nekros prime wings, mesa prime chaps etc. even go as far as openning this up for more tennogen/plat purchases with special chap and wing skins. This way everyone wins please consider this DE! Link to comment Share on other sites More sharing options...
TheJagji Posted November 26, 2019 Share Posted November 26, 2019 3 hours ago, Senguash said: Thanks for the hotfix! Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient. Still hoping for critical chance on slide attack to be brought up to a reasonable power level. Sacrificial Steel = 220 CC on rivens = 180 Maiming Strike = 150 Slide CC on rivens = 90 The first 2 applies on all attacks and gets 2x on heavy attacks. The latter 2 forces you to slide exclusively. This makes no sense. I mean, you could just rotate though each persons nodes. Link to comment Share on other sites More sharing options...
DracoRaven Posted November 26, 2019 Share Posted November 26, 2019 Thank you for the Fix, there is a bug with the k drive in both open world sections, you hop in the k drive and sometimes you fall of the map, this happen very often and more in mountain sides, please look in to if you can Link to comment Share on other sites More sharing options...
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