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[DE]Rebecca

2020’s First Mainline: Review, Revise, Refresh: Part 2!

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increasing some of the Armor that Warframes already have doesn't change that reducing the Chance for it to activate makes it less consistent and ergo more difficult to use on lower EHP Warframes - the Warframes that would care about using it the most.

also Aegis and Barrier are still useless by your wording because it's worded that they can only trigger when your Shield takes Damage, meaning can't trigger when you would need it the most (taking significant incoming Damage).

 

so uh, does applying a Status Effect a second time refresh the Duration for the first or something?
or are all of these Status features as usual exclusive to Shotguns and Bullet Hoses/spray and pray Weapons, and nerfing most other types of Weapons (of which are always less popular to begin with).

 

what, why are Weapons that aren't 'super good' and don't currently deal self Damage going to stagger us? especially Weapons like say, Simulor where you are functionally forced to always be in close proximity of your orbs, and it's also not exactly ""op"" enough to warrant getting trolled by the game.
and Battacor? it doesn't even have an Explosive type attack currently, wtf?

Quote

AOE weapons are receiving a 90% Radial Damage Falloff from central impact.

basically Exponent2 Falloff? you're joking, right? so all Explosive/AoE type Weapons are going to Stagger us if we're anywhere near it but it will only Kill Enemies in roughly 1/5 of the area that they currently do.

so in other words, the goal is for Explosive Weapons to be literally useless.

 

 

why are there numbers that might as well have been drawn out of a hat here.

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2 minutes ago, LogaMC1995 said:

Nerf in the sense that a single proc don't have the health anymore. But stacking it, yes definitely a huge buff.

First one is 100% More Damage so the same?

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"Can we make impact more annoying and detrimental?"
 

49 minutes ago, [DE]Rebecca said:

Impact

Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).

Yes, we can make it!

Honestly, I'm just picturing trying to get an headshot with the Nagantaka and getting more and more frustrated as I keep shooting and try to use its gimmick mechanic

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51 minutes ago, [DE]Rebecca said:

Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).

Again with the ragdolls, have you already forgotten why we objected last time?

Have you not seen how little blast is used?

Why do you want us to not use impact weapons? 

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Are you intentionally creating drama? 

You know you're allowed to say: "Hey guys, interesting changes, but let's make sure we wait until the update drops to give an informed and cogent opinion".

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Posted (edited)

Honestly, if there were an option to make impact procs do absolutely nothing people would have been using it for years, they make headshots annoying to go for. This change just makes it worse, and you can't avoid it via modding like you can with blast.

 

Edit: Just saw this is in a sea of similar feedback, soz

Edited by Brodh
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54 minutes ago, [DE]Rebecca said:

Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after the Mainline. 

I feel like this needs more emphasis.

Far too many people are looking at the increased number of arcanes needed to max out their arcanes, comparing that to the grind of capturing Eidolons, and then running around like Chicken Little screaming that this is the death of Warframe.

Removing a layer of RNG is not a bad thing, people.

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39 minutes ago, Andele3025 said:

Viral change, much like the nerf to cold long ago and now another one (where it no longer gives condition duration/slowed expiry time but not tick time of all other status procs and effects) seem like mistakes when it comes to potential build depth.

Also WHY THE HELL do the Ferrox and Pox have self stagger? One is a damn laser beam, other other a sac of poison that barely tickles enemies/only exists for status spread.

The thrown aspect of it is an aoe that is what they are adding the stagger. And POX might see new life in this patch

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57 minutes ago, [DE]Rebecca said:

Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).

THIS IS INCREDIBLY AWFUL.

PLEASE DO NOT DO THIS.

PLEASE DO NOT DO THIS.

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57 minutes ago, [DE]Rebecca said:

15% chance for +900 Armor for 20s

I'd much rather see lower armor values but higher chance (for example 40% chance of +400 Armor). I value consistent behavior.

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Kind of used to this sort of approach now... instead of fixing the bad ones it's usually a case of just 'fixing' the ones that were doing their job correctly in the first place...

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33 minutes ago, lukinu_u said:

Is there anything planned for status immune targets ?
These changes are good, but status are still useless on most of bosses and they are the only enemies strong enough for us to mod for. Maybe a status resistance instead of immunity would be welcome ? Reduced duration of effectivness could work.

Buried in there is a comment that they're doing this so they can start having status be more useful for bosses and such.

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Oh thank you for saying status will affect bosses eventually. I look forward to that in the future.

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Posted (edited)

I just have one important question about the corrosive status change;

Do the additional 6% status procs remove from current armour, or from their total armour?

Edited by Dambiello

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Now about your unacceptable delays and lack of a titania prime reveal on your last dev stream when everyone wanted to see her then not next Tuesday we want to see the weapons with real buffs de REAL BUFFS

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Posted (edited)

@Kaotyke

The only problem would be extremely tanky units like certain bosses (ambulas sortie for example), you have an opening of 8 seconds and then you need to redo the armor striping to help everyone kill the boss.

Were talking about a very minute amount of enemies and by default you'll do more damage anyway since armor won't scale to high up unless you're on the insane enemy levels.

So overall, 1 step foward, 1 step backwards, you'll complete things in the exact same amount of time, complaining is pointless.

In an exterminate mission, you can't be taking 10 seconds per enemy, the mission can't be completed under the timer it has set.

Edited by KIREEK
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Posted (edited)
1 hour ago, (PS4)CrazyBeaTzu said:

"On Impact because of ragdolls can break heatshot flows, and on puncture because having an enemy deal less damage is meaningless when you get 100% damage reduction from said enemy by either killing them or using a CC ability."

 

1. That's a form of CC, making an enemy deal less damage.

2. A lot of people on the forums keep saying "you can just kill everything as a form of CC" and that's just a ridiculous answer/solution for multiple reasons that are common sense and (hopefully) shouldn't have to be stated.

It is an absolutely true statement though. Particularly so when considering the game has moved way too far away from CC having any relevance from CC-immune enemies to entire game modes resolving around raw DPS (ESO). Even Mr. CC himself (Vauban) was given DPS abilities in his rework because there's no purpose for CC alone vs. outright killing.

Reb did mention that, with these revised stats, they will look into Lich status immunity, making puncture (And blast) a very desirable stat for survivability against high-damage single enemies like bosses, but until then, a dead enemy deals 0 damage.

Edited by Jarriaga

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1 hour ago, [DE]Rebecca said:

Warframe Armor Buffs:

The following Armor Values are changing for Warframes:

Baruuk: 150 to 175

 

I love this because Baruuk can already hit over 1M EHP and this tiny armour buff is just, so hilarious because of that.

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54 minutes ago, [DE]Rebecca said:

Impact

Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).

THIS IS TERRIBLE. Did Titania not give you guys any hint??? Ragdolls are frowned upon when you are trying to aim at the enemy and they just fly off. Seriously, this change is detrimental to gameplay. Please change this.

57 minutes ago, [DE]Rebecca said:

Viral

New Status Effect entirely: enhanced Damage! First Viral Status Effect deals 100% additional Health damage, subsequent Viral Status add +25% for a total of 325% (capped).
Note: Before Viral would halve a target’s health pool and simply refresh the duration. Now it deals 2x Damage to Health, and can scale up to 4.5x Damage on repeat Status Effects. 

Does this only apply to the bullet that applied the status effect, and not to the others? if so, then this is a massive nerf.

If this does apply to all other bullets fired onto the enemy after this, then I think its pretty good.

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1 hour ago, [DE]Rebecca said:

Impact

Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).

unbelievable no way GIF

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Posted (edited)

Good thing this (corrosive changes) doesn't affect me and a bunch of other folks.

Don't need armor strip for my warframe routine.

EDIT: merged thread

Edited by (PS4)Quantaminum

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4 minutes ago, Julian_Skies said:

No. More ragdolls! You just need to learn to shoot better.

In a more serious and less salty note, repeat impact is now Lesser Blast, but it has to be *repeat* Impact, most weapons that aren't majority impact already don't proc a second instance of it before the first wears off.

I just hope that a 33 fire rate grakata (highest impact ips) won't pinball people like the firetruck watergun in gta vice city.
If the target drops on it's back, you can't aim for the head from further angles, which already makes it counterproductive to aiming. Full continuous ragdoll would make it impossible.

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