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Coming Soon: Devstream #118!


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Who:  Rebecca is joined by the usual suspects Geoff, Steve, Sheldon, and Scott!

What: Devstream #118 brings you a first look at GARUDA! The Warframe revealed at TennoCon through the amazing art of Kevin Glint is ready for a first in-game look! We’ll also be taking a visit to the Orb Vallis to see what’s been going on since we last visited! We may slip in some data for fun too because why not!

Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes and during the Livestream as well as a Chroma Prime Access Pack!

Where: Find us at: twitch.tv/Warframe

When: Join us this Friday, October 19th at 2 p.m ET!

Please ask your questions here! Thread closes at 10 a.m ET on Friday, October 19th!  


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When next Double Resource Weekend? Last one was more than 1 year ago.

Any news:

  • "Kingpin" system;
  • Thumper Bot from 105 and 106 devstreams;
  • Any chance to PoE grinding changes before OV;
  • Pets 2.0;
  • Cephalon Samodeus lore or something(some fragments across world like kuria with some stories) with it;
  • Companion/pets commands system;
  • Any warframe add in Arbitrations droplist.

How about: 

  • New archwing & arch-weapons;
  • New Landing Craft ship;
  • New mechanics with Helminth Infirmary room;
    • Infested Kavat;
  • New Kavat type;
  • New Venus Kubrow type(Kubrodons) 1 and 2;
  • Status mods like Rifle Aptitude rework;
  • Sentinels weapons Augments;
  • Unique skins for Login Rewards weapons (Azima, Zenistar...)
  • Clan management system:
    • Fields for "Clan description"(Clan Rules), except for the already available "motd"
    • More information for admins:
      • Player(x) invite Player(y);
      • Curent resources progress (%);
      • Curent research progress (%);
    • More flexible and variable "Hierarchy and Roles" system:
      • Stricter access to the Dojo and Labs (to avoid players who join the clan, buy BP's and leave).
  • New map for Relay's and Dojo (colored with markers) like in PoE or OV;
  • Dojo:
    • Custom Obstacle Course increase decoration limit;
    • Remove/change requirement Hemocyte Cystolith for Plague Star clan trophies;
    • In-room spawn point(marker);
    • Changeable statues in Temple of Honor;
    • Infested & Corpus statues decorations (now only Grineer);
    • Weapon racks decorations;
    • Infested theme decorations;
    • Orokin Derelict theme decorations;    
    • Factions Storage Containers;
    • Factions Resource Caches;
    • NPC for dojo;
    • Sentient Lab;
    • Syndicate rooms (like in relay);
    • Dojo Hangar (like in relay);
  • Boss reworks:
    • The Sergeant;
    • Hyena Pack;
    • Phorid;
    • Zanuka Hunter.
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Here are some questions I'd like to see answered:

  • can we get that all Auras provide either 7 or 9 Capacity? (Power Donation and Steel Charge are mandatory for Umbra builds)
  • Is there any news about Pets 2.0?
  • can we get the primary Focus School tied to our Loadout?
  • is there any plan to rework Phorid and the Sergeant?
  • can we expect individual extraction from endless missions?
  • will the ledge-grab on literally anything be reworked? I hate to lose all momentum while Bullet Jumping when I come close to a lantern
  • is there any plan to implement a never/always Host option, like "Host new Squad"/"Join mission in Progress"?
  • what's the status about Arcane dissolving when we have combined the wrong Ranks?
  • what's the status about replaying Quests and obtaining the rewards again? (Maybe put the blueprints in market afterwards?)
  • any infos about Operator melee which was mentioned long ago?
  • can non-founder/console player get the exclusive MR (12k) without receiving the items? Kinda sucks to wait till Fortuna just to be eligibale for MR26
  • is there any plan on reworking the in-mission marker? Currently it's more like "Can you find Extraction"...



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In regards to Revenant's Thralls, can they please be made immune to damage from allies while still being vulnerable to your damage? Its very difficult to make proper use of them outside of their "death pillars" when they get nuked by allies the second they are enthralled. Either that or can the duration count on them be removed? If they aren't going to be made immune to ally damage then there isn't much point to the duration count as they die extremely quickly anyways more often than not.

Also can this issue be investigated?


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1) Will there be a fix for not being able to choose the Battle/Extract options during endless missions?

2) Could we please have a better option to heal our robotic companions (formerly known as Sentinels) than using a health restore consumable?

3) I enjoy scanning things with my Synthesis/Codex scanners.  Would you please add more in-game content that requires scanning?

Thank you for all of your hard work in making Warframe a truly enjoyable game!

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Can we at least get an acknowledgement or an update of some kind on Zephyr's Deluxe, it's been over two years now, guys.

Another pass at Tailwind would be good, so that it's not a punishment to use in the Tilesets, and so that the Hover isn't counter-productive and anti-mobility when you use it, maybe use that Hover as a braking mechanism for Tailwind?

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MAIN QUESTION: Ideally, how many hours of grinding should it take to get a new warframe?

FOLLOW-UP QUESTION: Should that number change once a given warframe has been around for a few months or years?

The best way I've found to entice friends to come back to Warframe is by telling them about the interesting new Warframes they haven't played yet. Almost invariably, though, they quit again because it takes hours of grinding to get a single blueprint piece. I understand that the grindwall is in place because it takes a lot longer to produce content than it does for players to go through it. It gives veterans something to do, but by keeping it in place long after the Warframes come out it's also an effective repellant for returning players who enjoyed the game but not the grind. It's doubly punishing to people who stick with the game, as well, because on the rare occasion we can get a friend to come back we have to grind through the exact same missions AGAIN. (After all, it would be rude to bring someone back to the game to get a Warframe and then not go along with them on the missions to get it.)

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Got some questions for the dev team!

Companions 2.0:
It's been quite some time since we last heard anything about the companion update, any news you can give us on it? Specifically, will mods conflicting between warframe weapons and sentinels weapons be looked at, as well as changes any changes to companion health/damage decay?

Warframe Reworks:
Last we heard, both Nyx and Vauban were in the process of getting a rework, any update on those two? Additionally, has the team thought about doing another small pass on frames akin to the workshop we got earlier this year?

Cetus and PoE:
Despite Fortuna launching this year, will both Cetus and PoE get any content other than the shared content between the two (bounties available in the open world for example)? Specifically, any news on the new eidolon or if Naka and Master Teasonai will receive new content?

The last form of content the syndicates have received were captura tiles and warframe augments. Will any new forms of content be added to them, such as new syndicate weapons or landing craft decorations? Additionally, will the way we earn standing with them (using their sigils) be looked at?

The Helminth was introduced all the way back at the end of 2016 and yet there has been no new content related to it, is there any planned content coming for him and the cyst mechanic, and if so is there anything you can spoil?

Thanks for taking the time to read my questionries, can't wait for this dev stream ❤️.

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