Tiltskillet Posted October 7, 2020 Share Posted October 7, 2020 Would there be as much hype for new frames if a bunch of us were just looking for new abilities to slap on to our modular frame? How about for new primes? Will the collection aspect of warframes excite people as much if they're just investing in one? What about skins? Leaving aside the stupendous balance issues, it seems like there's some potential for DE just shooting themselves in the wallet if it's not handled right. I'd say one designated modular frame is pretty unlikely right off the bat. Link to comment Share on other sites More sharing options...
_Anise_ Posted October 7, 2020 Share Posted October 7, 2020 I thought and said that in the feedback thread almost that xakus passive should have been she can take 2 subsume abilities you know since she is broken/incomplete Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted October 7, 2020 Share Posted October 7, 2020 This will never happen. Not only it is near impossible to balance from stats point, there is synergy between the frame theme, skills and lore. You cannot have that with modular. Link to comment Share on other sites More sharing options...
xombob89 Posted October 8, 2020 Share Posted October 8, 2020 22 hours ago, Tiltskillet said: Would there be as much hype for new frames if a bunch of us were just looking for new abilities to slap on to our modular frame? How about for new primes? Will the collection aspect of warframes excite people as much if they're just investing in one? What about skins? Leaving aside the stupendous balance issues, it seems like there's some potential for DE just shooting themselves in the wallet if it's not handled right. I'd say one designated modular frame is pretty unlikely right off the bat. Yep thats another reason why I dont think they would let us use all helminth abilities on a modular frame, it would make new and old warframes less appealing if you could just build your own from scratch. Actually it could be helminth system IS their take on "modular warframe" and theres never gonna be anything more than that. Think they missed a big opportunity with Xaku there though, imagine building your own Xaku from parts even if it only changed looks and health/armor/energy stats. Link to comment Share on other sites More sharing options...
(PSN)guzmantt1977 Posted October 8, 2020 Share Posted October 8, 2020 On 2020-10-06 at 2:32 PM, NotGustavoM said: I'm fairly sure we will be able to "make" our own warframe that uses only the skills we subsumed in a near future. [Rumor/Pure guessing] What makes you think that this qualifies as a "rumor", as opposed to "something you totally just made up"? Link to comment Share on other sites More sharing options...
Sandomere Posted October 8, 2020 Share Posted October 8, 2020 The shark jumper frame Link to comment Share on other sites More sharing options...
dEjAvU5566 Posted October 8, 2020 Share Posted October 8, 2020 Rumor source? OP? Link to comment Share on other sites More sharing options...
KrazyKavatLady Posted October 8, 2020 Share Posted October 8, 2020 On 2020-10-06 at 12:32 PM, NotGustavoM said: Which can be either a whole new frame (Helminth frame?) or something that allows us to strip all skills out of a specific frame and then replace em with (only) the skills we subsumed. And considering how Xaku is "a bit of everything"... she might be it. No way is this ever happening; it would be OP. Link to comment Share on other sites More sharing options...
(PSN)ForNoPurpose Posted October 8, 2020 Share Posted October 8, 2020 i wouldnt say no.. i mean, i would love to have Ensnare, Breech Surge, Roar, Spectro Rage on one frame.. cast ensnare, Spectro Siphon the group, roar and surge them, meleee and get all your energy back with Siphon to do another group. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted October 8, 2020 Share Posted October 8, 2020 I don't think I'd want a frame made up of the worst abilities of most the other frames. Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 8, 2020 Share Posted October 8, 2020 I could see it if all skills scale based on the slot they are placed in, never above the stats of their initial slot though. Roar in slot 1 for a fully modular frame would scale down both in strength and cost fitting for a normal #1 skill i.e costing 25 energy to use and beaing only 33% as strong as roar in slot #3. Difference between this roar and the normal subsumed roar is that on the specific "modular" frame it would start at the strength that Rhino provides instead of what the subsumed version provides for other frames. So if placed in slot #3 you'd have a roar equal to that of Rhino. This would give an incentive so people dont just stacks the strongest skill in all slots. To offset that the frame will have no actual ultimate, the frame could have a passive that increases the strength/range/duration of any skill placed in slot #4 by 100%. Link to comment Share on other sites More sharing options...
0_The_F00l Posted October 8, 2020 Share Posted October 8, 2020 It could happen sure, But i will not hold my breath for it. That would be one big can of balance worms , and that is something DE already struggles with. Link to comment Share on other sites More sharing options...
(XBOX)CI shadow2397 Posted October 8, 2020 Share Posted October 8, 2020 On 2020-10-06 at 2:32 PM, NotGustavoM said: Which can be either a whole new frame (Helminth frame?) or something that allows us to strip all skills out of a specific frame and then replace em with (only) the skills we subsumed. And considering how Xaku is "a bit of everything"... she might be it. Link to comment Share on other sites More sharing options...
Nubescu Posted October 8, 2020 Share Posted October 8, 2020 I can imagine a kit frame addition but if they want to keep it balanced they need to add a lot more abilities beyond the helminth system and the current-future frame abilities to keep it interesting. They need to restrict how much point we could spend on stats and on abilities and how strong abilities could be. A simple rpg like point spending system could work here so you can make a frame with physique traits in exchange weaker abilities or make a squishy frame but with powerful abilities. You could min max these within a limited point system and you could make the appearance as you desire it but it need also a variety to choose from. If these are done then this kit frame system would be interesting and optional. They must be very eager of how strong these kit frames could be and they need to keep the original themed frames relevant. I can imagine this system would work well because there are a lot of games where you can choose simply presets and pre made classes but ultimately you can make your own class. Champions online comes in my mind first because you can choose a super hero class from there and customize the appearance but if you have membership then you can make your ultimate mish mash hero. This could work here too but without the membership or locked behind huge grind walls. I see a lot of people would like it to make their own warframe from part by part and if they learned from the zaws and kit weapons then they would make it much more appealing in design wise. I know also if it won't be balanced well then it could cause powercreep 'we already have it years by now' or make the devs created frames irrelevant. I suppose not everyone will skip the original frames and they still be powerful and interesting if the devs can find a balanced way to make these frames fun. All depends on how they can imporve in this department. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted October 8, 2020 Share Posted October 8, 2020 On 2020-10-06 at 10:26 PM, Tiltskillet said: Would there be as much hype for new frames if a bunch of us were just looking for new abilities to slap on to our modular frame? How about for new primes? Will the collection aspect of warframes excite people as much if they're just investing in one? What about skins? Leaving aside the stupendous balance issues, it seems like there's some potential for DE just shooting themselves in the wallet if it's not handled right. I'd say one designated modular frame is pretty unlikely right off the bat. no. we still use new weapons even though we have zaws and kitguns. I dont think a kit frame would be OP at all. It would just be a hodgepodge of helminth abilities. Nothing really signature. New frames bring entire new themes. The same way people have a favorite frame, yet still interested in new frames will apply here. Link to comment Share on other sites More sharing options...
Tiltskillet Posted October 8, 2020 Share Posted October 8, 2020 38 minutes ago, Hypernaut1 said: still use new weapons even though we have zaws and kitguns. The stats we can customize on modular weapons are absolutely generic, and they don't get new capabilities whenever new weapons come out. And I think the investment people feel is much greater overall with frames than weapons. Although now you've got me pondering Trumna's grenade on the Veldt. 😃 Link to comment Share on other sites More sharing options...
(PSN)Double991 Posted October 9, 2020 Share Posted October 9, 2020 A warframe that can infuse more than 1 ability would be a cool passive. Link to comment Share on other sites More sharing options...
(PSN)TheWanderer17 Posted October 9, 2020 Share Posted October 9, 2020 Well Nidus the fully infested warframe woulda been ideal for your theory. But given they already exist, I am doubtful your theory will be a thing. Personally, I like new things. So for me, it would be an uninteresting design to just use already existing abilities. Link to comment Share on other sites More sharing options...
vanaukas Posted October 9, 2020 Share Posted October 9, 2020 Modular parts for stats, 2 precept abilities per mastery item (like companions) and 2 slots for subsumable abilities. Balance? Already done, you can't stack roar and another dmg buff. Passive? Allow to pick one of your choice of the existing pool. The "hard" part would be those 2 precepts, but in all honestly, it could be better if they allowed a semi return for ability mods for this instance (to keep the modular companion-like system) and keeping the same structure of the modular MOAs, when you can pick whatever precept you want from another MOA if you have it, untradeable and untransmutable modular mods for the vessel frame, vessel frame that have 2 extra slots just for those 2 precept mods. Honeslty, I can't see the problem with this, modular weapons and companions can coexist perfectly with regular weapons and companions, why everyone act like if they must be broken as hell? This is the same paranoia when DE announced the helminth system, people started to outcry about nothing and guess what, the system is trully amazing. DE's core gameplay mechanic is literally a modular system, it's kinda obvious that we will have access to full modular sets of tools to play their game. Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted October 12, 2020 Share Posted October 12, 2020 It seems far more likely to me the modular part would come from moving Warframe abilities to our operator for Plains of Duviri content, rather than being able to build warframes from the various skills of other warframes. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted October 12, 2020 Share Posted October 12, 2020 On 2020-10-06 at 11:54 AM, Wolfdoggie said: Will I finally be able to make the perfect muscle-twink frame? Nezha not good enough for you? Link to comment Share on other sites More sharing options...
Wolfdoggie Posted October 12, 2020 Share Posted October 12, 2020 15 hours ago, (PS4)haphazardlynamed said: Nezha not good enough for you? They didn't give him defined pecs and abs like in the pic they teased us with on twitter. Link to comment Share on other sites More sharing options...
UUDDLRLRBA_START Posted October 13, 2020 Share Posted October 13, 2020 On 2020-10-08 at 7:46 PM, vanaukas said: Modular parts for stats, 2 precept abilities per mastery item (like companions) and 2 slots for subsumable abilities. Balance? Already done, you can't stack roar and another dmg buff. Passive? Allow to pick one of your choice of the existing pool. The "hard" part would be those 2 precepts, but in all honestly, it could be better if they allowed a semi return for ability mods for this instance (to keep the modular companion-like system) and keeping the same structure of the modular MOAs, when you can pick whatever precept you want from another MOA if you have it, untradeable and untransmutable modular mods for the vessel frame, vessel frame that have 2 extra slots just for those 2 precept mods. Honeslty, I can't see the problem with this, modular weapons and companions can coexist perfectly with regular weapons and companions, why everyone act like if they must be broken as hell? This is the same paranoia when DE announced the helminth system, people started to outcry about nothing and guess what, the system is trully amazing. DE's core gameplay mechanic is literally a modular system, it's kinda obvious that we will have access to full modular sets of tools to play their game. Exalted Weapons in Rift (passive). That will always be my goal. Link to comment Share on other sites More sharing options...
(XBOX)EPOSSTYLE Posted October 14, 2020 Share Posted October 14, 2020 At this point with DE's woeful balancing Prowess they need to just go ahead and hand it over. Give us a tree similar to the focus shenanigans, dissolve all the halfassed augments into that tree so we can in return edit our warframe genetic capabilities(kind of like crispr). After that DE should concentrate on making interesting enemies to fight and make weapons affect those enemies in interesting ways...problem fixed, 50k a year problem solved for free! Link to comment Share on other sites More sharing options...
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