Guybrush88 Posted May 23, 2021 Share Posted May 23, 2021 -Room is too big -Too many levels -Enemies spawn far away and take forever to run to the middle -There's always enemies that get lost and stay around spawn rooms Its just terrible Link to comment Share on other sites More sharing options...
vanaukas Posted May 23, 2021 Share Posted May 23, 2021 3 minutes ago, Guybrush88 said: -There's always enemies that get lost and stay around spawn rooms Honestly this is the only thing that bothers me, but in every single defense tile happens the same sometimes, Corpus defense maps are notoriously big Link to comment Share on other sites More sharing options...
Tesseract7777 Posted May 23, 2021 Share Posted May 23, 2021 Yeah its not fun to play, I avoid it if I can. Link to comment Share on other sites More sharing options...
Dhrekr Posted May 23, 2021 Share Posted May 23, 2021 Hate is a very strong word. I mildly dislike it and I think it might do with some tweaking. Shorten the runways, force the spawns to happen only from certain spawnpoints as a function of the position of the Defense item. Nothing major. Link to comment Share on other sites More sharing options...
Aldain Posted May 23, 2021 Share Posted May 23, 2021 There's too much verticality, the size wouldn't be a problem if it weren't 3 times taller than most other indoor Defense maps, which causes enemies to go full potato-brain and keep jumping between levels when the pathing can't make up its mind which overly long route it wants to take. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted May 23, 2021 Share Posted May 23, 2021 I watched @[DE]Helenplay a bit the other day during a live stream and it was a ghost town. Mostly Stand-frame, a far cry from Warframe. Either the room needs to shrink to half or we need 400% more enemy density. That said I’m sure she knows and submitted the feedback. Link to comment Share on other sites More sharing options...
Hello Posted May 23, 2021 Share Posted May 23, 2021 I avoid it as much as I can. Interception it's fine, but it's by far the worst defense tile. Did it for railjack to clear nodes. Never did it again. Did it for Steel Path to clear nodes. Never did it again. Ignore sorties, ignore alerts on that tile, pretty much avoid it more times than I play. Link to comment Share on other sites More sharing options...
JackHargreav Posted May 23, 2021 Share Posted May 23, 2021 As a man of equality I hate every defense mission and tileset. I just wanna kill. Babysitting some crypod is lame. Link to comment Share on other sites More sharing options...
Butterfly85 Posted May 23, 2021 Share Posted May 23, 2021 Yeah, I fall asleep on that map. The enemy pathing sucks Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted May 23, 2021 Share Posted May 23, 2021 26 minutes ago, Guybrush88 said: Everyone hates the Corpus Ship defence map right? -Room is too big -Too many levels -Enemies spawn far away and take forever to run to the middle -There's always enemies that get lost and stay around spawn rooms Its just terrible Yes... The old Corpus Ship defense map was compact, easy to clear out fast and easy to track where enemies were spawning from. The current one is Ok for Interception but not Defense. Link to comment Share on other sites More sharing options...
Loza03 Posted May 23, 2021 Share Posted May 23, 2021 As a Defence map, yes. It's a pretty rad Interception map though. What makes an interception map fun is having to juggle lots of defence objectives, and thus good movement. So having a really vertical map with lots of mobility challenges and catwalks and so forth works out nice, even if the AI does still get stuck now and then. Defence, on the other, is inherently a stationary game mode. Likewise, a bunch of fun defence maps are pretty poor showing as interception maps. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted May 23, 2021 Share Posted May 23, 2021 9 minutes ago, Loza03 said: As a Defence map, yes. It's a pretty rad Interception map though. What makes an interception map fun is having to juggle lots of defence objectives, and thus good movement. So having a really vertical map with lots of mobility challenges and catwalks and so forth works out nice, even if the AI does still get stuck now and then. Defence, on the other, is inherently a stationary game mode. Likewise, a bunch of fun defence maps are pretty poor showing as interception maps. I can agree with this. I have no problem playing this map when it's an interception. Link to comment Share on other sites More sharing options...
(XBOX)Shodian Posted May 23, 2021 Share Posted May 23, 2021 I actually quite enjoy it. Link to comment Share on other sites More sharing options...
Zhoyzu Posted May 23, 2021 Share Posted May 23, 2021 Its actually one of my favorites. A lot of it is out of nostalgia. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted May 23, 2021 Share Posted May 23, 2021 I like if there wasnt the excess of rooms on one end that end that enemies spawn in and get stuck in, really confused why there's the excess of 3 large rooms attached to it Link to comment Share on other sites More sharing options...
Elenortirie Posted May 23, 2021 Share Posted May 23, 2021 I'm not sure which exact map do you mean, but I don't hate it anyway. Link to comment Share on other sites More sharing options...
(PSN)Deeceem Posted May 23, 2021 Share Posted May 23, 2021 I don't hate it, but I zealously avoid it (and the old Uranus one and the huge ice one with the f'n courtyard in the middle). Those could get removed/replaced easily for me. I wouldn't miss them. The Earth and Mars ones could also benefit from new pathes and better enemy pathing like the Hydron map received years ago. Link to comment Share on other sites More sharing options...
0_The_F00l Posted May 23, 2021 Share Posted May 23, 2021 I dont know about everyone , but I do not enjoy it much during defense. Coincidentally I also do not like finding mice in a maze with a lot of hidey holes. I do however enjoy it in interception. Link to comment Share on other sites More sharing options...
srgtcolon Posted May 23, 2021 Share Posted May 23, 2021 I hate it to start with, add a whiny, braindead VIP and forced 10 waves of sortie corpus with slash damage and I come here to *@##$ about it. Link to comment Share on other sites More sharing options...
(PSN)spdwyblu05xrun Posted May 23, 2021 Share Posted May 23, 2021 Yeah, major pain in the A. Kind of like the railjack scrap system. Link to comment Share on other sites More sharing options...
TARINunit9 Posted May 23, 2021 Share Posted May 23, 2021 Quote Everyone hates Defense right? Fixed it for you Link to comment Share on other sites More sharing options...
Prexades Posted May 23, 2021 Share Posted May 23, 2021 The new Corpus map, made the old Stephano Uranus def map almost bearable by comparison. I avoid Corpus ship def. missions whenever I can. Link to comment Share on other sites More sharing options...
Berzerkules Posted May 23, 2021 Share Posted May 23, 2021 All of the new corpus maps look great but are just awful to play on. Sorry DE but I avoid any mission on corpus maps now. Link to comment Share on other sites More sharing options...
Sloan441 Posted May 23, 2021 Share Posted May 23, 2021 1 hour ago, BiancaRoughfin said: Yes... The old Corpus Ship defense map was compact, easy to clear out fast and easy to track where enemies were spawning from. The current one is Ok for Interception but not Defense. This. It is way too big for a defense map. These are go-to maps for relic farming, but if they're too much hassle to play solo they turn into ghost towns. Exterminates, mobile defenses, intercepts...all this sort of thing should have large maps. When you're defending a fixed point with little reason to move the enemies shouldn't be spawning two zip codes away. It's unnecessary and makes the maps problematic for farming--which is a very large part of the game. Link to comment Share on other sites More sharing options...
(XBOX)InductiveBag46 Posted May 23, 2021 Share Posted May 23, 2021 I hate it with a burning passion, but there's potential in it. If only enemies didn't take 3.5bln years to get to you. Link to comment Share on other sites More sharing options...
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